
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #90 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty great game so far, haven't ran into any bugs personally. Love the fact that I randomly see workers get into fist fights, argue about the dumbest things, and get their feelings hurt. A unique way to keep an eye on your workers, their work place management and who they're working with. Loving the management and conquest so far.
I am monster
game is fun, no bugs so far
i became ultra space kim-jong-un
Not Recommended — 21:9 ultrawide (3440x1440) is broken: blurry, shimmering edges, wrong zoom On a native 3440x1440 (21:9) monitor the image is noticeably blurry with strong edge shimmer — looks like it's rendering at a fraction of the actual resolution. Switching to 2560x1440 (16:9, pillarboxed) on the exact same monitor is perfectly sharp, regardless of FOV setting. Confirmed this isn't DLSS/FSR (off), Frame Generation (off), Windows display scaling (100%), or windowed vs. exclusive fullscreen (tested both, no difference). The community "delete Screen.ini" hotfix does nothing for this either. Also confirmed the aspect ratio switch itself zooms in on the same content by ~10-11%, not just widening the horizontal FOV — ultrawide isn't implemented as proper "Hor+". RTX 4090, no performance issue, just broken ultrawide rendering. Please fix.
This thing is TIGHT. As the Leader, my decree to all servants of the State, is to stay STIFF and TIGHT. Because I am both those while playing this smooth FPS gameplay, good colony management and choosing my own TIGHT and STIFF soldiers. AND YOU BEST BELIEVE IT. Leader approves.
need to try it, its good
Well a lot of fun and one of the few games going for the fascism style. Now it is unfinished and personally I would wish for stuff to enhance player choice, for examble the option to be xenophobe thus only getting human reinforcments. Genderbased stats as that will put some strategy into who to hire and makes the game more "authentic". Definitley more vehicles. MAybe boni for having a homoganious society vs boni for having an diverse society (yes that would fit quite well in this type of game). Make the command center movable. More buildings or placable items or foundation for more customization. Already saw co-op is on the works, but it would actually also be nice to visit other player bases and see what they cooked up. If online features are ever planned, although that is just a side idea. Well whatever the gameplay is lots of fun and all I really want is more content and deepening of the already present system.
i think this is a good game but i cant reccomend it due to one glitch/missing feature, that being the ban function when playing the roguelite part of the game it doesnt remove options from the upgrade pool as much as it just redraws them and since the ban option is vital for roguelites especially in late game i cant recommend the game intill this is fixed. i will change my review to positive once this is fixed
Fun but gets repeatitive pretty fast. Will need some development outside of combat to make it compelling to play longer than a dozen hours. Combat is functionnal but the grind makes some weapons not viable. Definitely a fun early access game and concept. I recommend it because the devs really swung for the fences here. The shortcomings are not for lack of effort, just refinement and there's time left to do that.