
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Swole company sent me here.
[h3]优点[/h3] + 玩法很多,各种武器、技能、流派 + 武器局外成长,武器蓝图从1星到3星+白绿蓝紫金红的稀有度,星星和稀有度影响基伤白字和词条数量 + 星际帕鲁,人形怪物都可以抓,包括精英怪和boss + 局内事件,除了战斗以外还有采矿、彗星、强盗船科研船之类的 + 监狱玩法,思想灌输或者电击俘虏 + 家园玩法提供的局外成长也很多,比如核心上限(局内被动数量),飞船等级(跟随出征士兵数量),红色被动出现几率之类的。 + 局内rogue很容易胡,后期很多屏蔽+刷新次数,可以做到80%被动选到相同流派,想玩啥玩啥 + 角色机动性很强 + 后期能有上百个士兵在基地到处工作、对话、交互 + 优化不错,基地里或者战场上同屏上百个士兵也不卡 + 自选难度,自定义家园产出倍率、战利品倍率、士兵士气体力消耗倍率、抓人成功率等 + 地图整体美术风格 + 士兵之间的交互很好玩(挑衅打架受伤、互相学习、好友宿敌、恋人怀孕生孩子、小孩成年入伍) + 不同种族士兵的经历文本风格也不一样 + 还有一些存在感不强但是有意思的内容,比如士兵词条、首领和士兵的交互。 + 制作组更新很勤快,每次更新后游戏体验的进步很明显 [h3][b] 当前版本[/b]缺点[/h3] - 坦克、机甲太弱了,点满了都没啥用。 - 守卫战(防御)、里程碑战役(重大战役)地图太大导致离得远的怪在原地不动,得跑半天过去杀,很拖时间 - 秘宝小游戏时间太少了 - 武器和流派不平衡,有的流派/武器后期打不动了不好用,或因为打最终boss的效率问题而比较少用 - 不同类型子弹类似命运2,但是子弹很少的重装武器伤害和白绿子弹武器感觉没啥区别 - 后期红色装备蓝图一轮只给两个,明显在拖时间。而且按照前面的汰换模式的话,估计等正式版更新后,第三图红装基础白字伤害也只比第四图白色装备强一点点(不过因为稀有度会比白装多5词条) - 大后期重复刷红色装备蓝图,重复度很高 - 做装备不显示可能会有的随机词条类型和数值范围,只能做出来一个个比较 - 装备没有“最新获得排序”,没法直观看最新制作的装备词条。尤其是后期做一堆一样的红色装备,每个5词条,混在一起看得费劲 - 装备没有收藏功能,好的烂的区分不开 - 不能保存装备配置,后期词条数值高,不同流派装备是不一样的,但是没有一键切换。 - 后期士兵也会有很低的工作数值,缺一个批量设置功能 - 抓的精英怪和boss没啥存在感,不如多带俩医疗兵 星际帕鲁+第一人称射击rogue。 正反馈很强,局外成长多,局内容易胡。 很好玩的爽游。 9/10
i was very skeptical because the trailers looked kinda too good to be true but damn this game is so enjoyable. Takes a while to click but has a ton of depths for those who want to dig deep into it. base management is a bit like rimworld and later into the game, you can command an entire army and fight with your soldiers. BUT the current version kinda lacks the "command" side a bit so dont expect any total war kinda stuff. its mostly just "hold this position" or "regroup on me". for this price, its very fun and has a ton of potential. besides some minor performance issue here and there, its also surprisingly polished. absolutely recommend getting it if you are into those kinds of games.
Awesome game. Great balance of action and building.
Einfach nur Wow. Die ersten 30 Minuten fühlen sich etwas viel an, was nicht so schlimm ist. Aber dafür hast du mega geile Waffenvielfalt, Skillvielfalt, Basisbau mit Survival, also alles was süchtig macht und sich einfach nur geil anfühlt. macht Spaß
space hitler simulator 10/10 just wish we had the ability to change look of our slaves/soldiers, ideally into a hot anime girls. runs well, lot of guns, fast movement speed, rogue like upgrades, base building,skill trees.. still early in the game so not sure if its missing or not part of the game but i hope enemies will also try raiding my planet, which hasnt happened yet.
I wanted to try, because I saw some trailers on IG, without really being convinced. And... I started to play at 6pm... And without noticing... the clock said 2am. Thank you... I guess?? More seriously, great game! I recommend!
能不能给个大字体,老花的DECK玩家表示很需要
Exterminatus has never been so comfy!
it is fun, but something that i dont like is the management ui. its pretty confusing and need more easier way to do so. also the worker maybe list it from the oldest to the newest for default so you know who is new who is old and not asigned yet. and also pls remove like the flex stuff as default for worker, it will be more managable when we know who is unemployed or who is already working, i can't figure who is unemployed since the default is not static, i'm a type of guy who doesn't bother to look at their name but instead their attribute so yeah, i'm pretty lose on managing them. there is a lot what i want to say but for me thats the major problem for now