
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #90 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра мне понравилась, я залип в ней на целую неделю, давно так не получал удовольствия од игры.
super
fun
Well, after getting a friend to buy the game, hehe, can say I do like how far it is so far, it is really promising, You can imagine it as if Satisfactory and Helldivers 2 had a child. It is great.
Amazing game, cannot wait for full release!
Cara, se isso aqui é o começo do pre lançamento o jogo ta ficando insano. Diria que se você quer, gerenciar bases, comandar tropas, capturar outros soldados e converte-los em mão de obra e mais tropas, ter multiplas armas para jogar com sistema de escolha de habilidades e buffs e ainda dar uma de lider ditador... esse é o jogo. Isso que ainda tem veiculos para você pilotar nas missões. Tirando que os criadores deixaram um roadmap das futuras atualizações. Vale apena o game e tem muito potecial de se tornar ainda melhor
游戏体验很好,rogue玩法很上瘾,战斗手感也很不错。对于战斗方面我没什么可说的,做的不错。 我个人很喜欢游戏中的养成要素。对于优秀的养成玩法而言,最重要的是让玩家手下的角色有活人感,能让玩家。但是目前玩下来有几个问题: 首先,角色外观过于重复。除了开场的一个女角色是没有头盔的,其余所有同兵种的角色都是同一个外观,区别也只有颜色。我理解对于开发者而言制作多样化的外观可能任务繁重,但是更加有分别的外观能够显著增加玩家对于养成角色的兴趣。毕竟人靠衣装,在养成这方面外观总是最重要的。 其次,玩家和角色的互动,以及不同角色之间的互动要素还不是特别齐全,需要进一步打磨。角色互动的文案重复度过高比较出戏。最好是基于角色的种族,性别和职业有一些不同的事件或者反应。 最后再说一句,基地建设要素和游戏的战斗过于割裂。养成的角色仅限于用飞船带入远征,而玩家在基地内甚至连武器都掏不出来。如果玩家建设的基地内能够有一些战斗要素就更好了。 不管怎么说,这游戏目前完成度较高,表现不错。 All for the state!
good game, it like what the one of the reviewer put it mix of palworld and helldiver i would go as far say plantside as well.
le fouet c'est chouette !!!!
5/5