
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1797 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
Enjoying the loop and if devs listen to feedback we'll have a banger.
Its a good game, but it isnt for me, i find it a mix of palworld, warframe and for some reason a mobile game. im not giving this a bad review it is a good time killer but isnt for me. its very upfront and overwelming.
Incredibly fun and in-depth game, can't wait for Co-op mode though, this LIBERATION must be experienced with a friend, the "Indoctrination" system is well made, the base building/managing is well made as well, i dont have many hours yet but its been very fun so far
ich mag es
打完了 等正式版新地圖吧 現在沒很多東西玩
Swole game, pretty cool. It's a space era Palworld in early access. I can see it growing bigger over time.
ALL HAIL THE STATE!
18 hours of mostly base building.... boy does the base building need help. There's no way to adjust the height of what your placing, it just auto snaps to be the same level as whatever is next to it, which is awful and sucks and makes base building a slog. Dedicate a button to adjust height of what I'm placing, simple easy fix. The Destruction and constructions are mapped weird on controller, if you double tap construct or move building buttons, it pivots to destruction, which is also a bafflingly bad design. It's even worse considering there's no pop up either, so leveled up buildings get deleted when that's not even what I pressed. Either remove the garbage double click, or add a pop up on building deletion, another basic easy fix. If it sounds to you like I was having fun with this game until adjusting my base became a nightmare, Yes. This game is better than any AAA title I've played in ages, which makes me all the more annoyed with the base buildings weird choices. This game is a thumbs up, don't get me wrong, It's Destiny meats cult of the lamb with the 'recruiting' from MGSV. I Love this game, but plz plz plz fix the base building.
kind palworld base managemnt x heldivers narative theme x roguelite proper gameplay each run upgrades your capability for the next one and provides resoures for you resource management base that impacts your roguelite gameplay. I like it
Great game does practically everything well together it does best in: the Rougelike elements, gun weight, and the amount of guns/weapons/abilities that feel good. Things it does just well: Capture system, having YOUR type of army, the light vehicle, base building (lacks some ease of life options that arent buildings related ie: organizing soldiers without running around looking for them if they are tired or just walking up and doing some of the available option in the menu as a shortcut) Cons mostly balancing - Upgrading soldiers is way less convenient than capturing a new one even if you really liked them (havent done breeding yet) Some of the other cores just need to be better i feel phantom core is one of the best and one of the most fun and drone is middling comparatively and its really hard to get a duel core i havent got one and i tried to spec i couldnt pull it off in mid game with 14 slots. (i tried to get the same one tho over an over) Policies are less policy than they should be like i would want to see the government/policy benefits off of fear/moral/loyalty but you can only pick one Mech needs more control and flow of movement not a lot more but like way less tank like its fine for it to be slow but i shouldnt be thinking about its legs and if im facing the right direction, if it had a auto swivel that would be nice also reduce the set distance it walks i shouldnt click once and it take 2 steps Tank just gets stuck way too much