
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #86 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
to jest naprawde spoko
The game seems like an interesting idea and the aesthetic is fun but the game itself is simply trying to do too much and leaving itself spread entirely too thin for it. The shooting portion of the game plays well, the weapons feel good to use and the enemies themselves are responsive enough to make it fun. Capturing enemies to have them work at your base feels tacked on and only included because of Palworlds success. The base management mechanics feel unrefined and stiff at times and entirely unnecessary. All together the game has a lot of good ideas but it feels too unfocused to capitalize on any of them with any level of success. A more focused vision that excises the unnecessary parts would be a much better experience in my opinion.
Bonjour , J'ai testé un peu avant d'évaluer ce que j'en pensais .J'ai bien accroché , l'alternance entre le fps et la gestion de colo marche bien dans mon cas . Quelques bugs , mais rien de méchant , ça ne m'a pas empêché de bien m'amuser.
sehr geil freue mich schon sehr auf den neuen kontent zu spielen
je ne m'attendais pas à cella , se jeu selon moi sort de mes jeux habituelle . un peu répétitif à la longue mais je croise les doigts pour que les DEV ajoutes plus de gameplay
Incredible blend of satisfying combat and chill colony management. They have a bit of work to do on the difficulty increase during the end stage missions, but it's not too noticable. Only a few hours in and I can tell I'm going to be hooked.
能不能设置时间跳过啊 真的很重要
interesting concept, still has a way to go
This game combines so many mechanics from other games and surprisingly makes it work really well. It has base building and resource generation elements similar to that of your standard RTS...and combines that with combat and gunplay from Doom, rogue-like elements such as rolling and rerolling for perks while on expeditions, commanding troops like in Mount and Blade, and creature (human) capturing elements from Palworld - and there's even more. Did I mention the music is also REALLY good? Right now, as of writing this review, the game is in EA but all the building blocks and core gameplay loop are there. It is very addicting as it is, and I can only hope they continue to expand on what they have here. I have not run into any bugs so far aside from some strange NPC pathing (if you played any other RTS or troop management game, this is not that bad). I say give this game a shot!
挺有意思的游戏, 有点星际大航海的味道,希望能够有更深入的玩法