
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Most likely between $2.7M and $7.7M. How we estimate →
Checked against 8 developer-reported gamesmedian error
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 92% | approximately $4.5M |
| Epic | Free | — | #90 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.84 on Steam · Ukraine (−54%). Compare 15 prices in 15 markets →
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
I bought this game yesterday 8/16/26 and i haven't seen anything combine the best of these genres as much as this game has, i played for a long time and i'm still wanting to play more "fall in line magots and buy this game, your destiny awaits"
近战可以破盾还能补子弹很好,标注难度电锯一刀残两刀死,想举多久盾就举多久我直接给你劈了,但是BOSS的环绕盾就非常恶心。 敌我识别困难,红标外面那圈绿色太抽象了。榴弹等武器不能按住射击,特殊攻击也不能按住射击,希望改进一下。小人乱七八糟的各种关系和特性很多,但是环才几个人,你这游戏又是多少人?而且人口消耗大的同时除了手动抓人就只能生育了。 人多打架很爽,星域霸主战有大量的AI步兵协同进攻,还有装甲部队和轰炸,很爽。希望多搞点大场面,这是独特的优势,不要学某个年度最佳运营游戏,整天就知道捣鼓那B三号位和背包位,最具特色的轨道战备十万年不更新,更是让你钻地下玩劣质打虫子TPS。 优化真的好差,占用率不高的同时帧数贼低,还不支持AI插帧。希望取消寿命,配置工作的UI难用又难看。局内升级随机性过强,而且选项从头到尾只有三个也太少了,重甲弱点机制导致自瞄垃圾以及连射惩罚过大,尤其是枪本来就有很大散步。伤残系统感觉没有意义,首先战斗中被击倒并不一定受伤,轻伤的直接休息几分钟就恢复了,想要重伤乃至残疾得是玩家一直在送。另外监狱的处决也很搞笑,你是我基地的人吗就掉士气。另外加弹药有的时候不生效,过了几个副本后又莫名其妙生效了。加弹匣真得多刷点吧,某"些"搞笑枪不加弹匣打几枪就没子弹。 近战兵是区近战兵是区近战兵是区近战兵是区近战兵是区 但是话又说回来,近战兵挖矿砍树很好用,矿井木厂都要他们
18hrs in so far and I love it! Kind of bummed that it's only early access but there is a good amount of content currently! I would love to see more improvement of the sorting of your soldiers and better interface for managing your base and assignments but I am sure the devs will polish this up prior to the full release. If you like roguelike and or base creation you should like this game, I am excited to max out my progress as much as I can and wait anxiously for the full release!
Пока чекаем, полёт нормальный
Use the bow and get the storm arrow ability and win every expedition :)
A simple but fun game. Excited to see where this goes :)
What a breath of fresh air! It is early access. But it is great. A nice relaxing slightly cynical management / shooting game.
Played for coming up on 20 hours now and I'm in the latter quarter of the game. I have to say I've had a TON of fun with this game. The systems are engaging enough to be interesting but simple enough to not be overwhelming. I'm not typically a fan of Roguelikes, and have dabbled in colony sims, but I'm very much an FPS player. I'm happy to say I find this game blends those elements spectacularly and I've been hooked since booting it up. At its heart, it's an FPS shooter with Roguelike dressing. I've seen the gunplay be described as Doom, and I think there's definitely an argument for it, but to me feels more like Borderlands. It's satisfying to kill, and the fun really ramps up the more power you get. Surrounding the FPS gameplay is a light colony sim where you track NPC's feeling towards each other and you. I've not experienced any dissident gameplay, but I might look into that later on. You capture most of your NPC grew through Pokeball-like gameplay duiring your FPS missions, and then put them in an incubator until they're ready to join you. Most of the buildings you will build in your base have upgrades that will aid you in your future FPS outings, and can be really engaging planning your next upgrades. Typically, your time at base will be spent setting up upgrade paths, crafting, talking to NPC's to give them buffs, and managing worker output. In other games I'd probably find this tedious, but in this game, I think it provides some nice downtime between the frenetic FPS combat. Once you get set at your base, you embark on a mission that begins your Roguelike Run. You'll be put into a galactic map, where you will choose your encounter. Time advances when you move your ship to the next point of interest, and as time passes, your enemy grows stronger. This puts a soft time limit on your adventure, as enemies can scale past what you can handle. Once you get into a combat POI, the FPS gameplay starts. After the first (and consecutive) waves of enemies, you get a random set of 3 abilities to choose from. To me, it seems like once you get started down a path, more of those choices become weighted toward that path. During these runs, you can gain materials for upgrades and crafting, and have the opportunity to capture more NPC's to work for you. After completing enough Points of interest, youi're given the opportunity to do a final encounter that will advance the storyline. Each sector of the galaxy has 3 of these encounters (currently 3 sectors, so 3x3), after which, you will be rewarded handsomely, and can take everything you've gained back to the base with you. Death in this game is a setback, but doesn't feel punishing. You lose some materials you picked up during your run, but it feels fair in that it at least rewards you for your time. If you're looking for Tarkov, this isn't it. TL:DR Game's awesome. Worth the price, can't stop thinking about it, and I hope it blows up and the devs get the support because I think this is really special.
peak
This game has a lot of potential and is a bunch of fun.