
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 89% | approximately $0 |
| PlayStation | Free | 83% | — |
| Xbox | Free | 74% | — |
| Epic | Free | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
отличная игра
played122 hours mostly because i was up at 3am with nothing better to do and the grinding felt like a job i wasn't getting paid for
очень много бестолкового гринда. Механика сражений всю игру одинакова как и поведение мобов. В это можно играть строго для того чтобы убить время и не напрягать голову. 2/10
Where are the divine orbs ? If i run white t15 with 0 atlas points in poe2 i will get more loot then juiced breach this league.
tbh it kinda sucks gonna sink another 800 hours into it probably
Greatest game ever made.
This is one of the most mechanically intense game I have ever played. I don't recommend this game for someone not looking for a struggle
Day 1: mmm okay, this game not bad Day 2: Die, need some gear, need more divines! Day 3: Die, buy some gear, realized it's wrong base and wrong ilvl Day 4: need more divines Day 5: Need more microtransactions Day 6: Check youtube, study strategy Day 7: Check youtube, study strategy .... Day 100: Check youtube, study strategy 10/10, Youtube simulator with microtransaction, recommended
Big game
Not really sure what the fuss is with this game and similar titles: they all involve running around like a headless chicken pressing one or two buttons repeatedly, clearing enormous hordes of enemies, and gaining loot that makes you more powerful, but then giving you greater "challenges" that demand that you have more loot to beat them. Like, what exactly is the appeal here? The mechanics are none existent. Maybe these games might actually play well if they reduced the number of enemies on screen and actually demanded that you play them while fully focused. You just do the same thing again and again: every game within this genre feels exactly the same. Same mechanics, same themes, same randomness, same murder-portal-town loop