
You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Path of Exile is an online Action RPG set in a dark fantasy world. The game is completely free and will never be pay-to-win.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 89% | approximately $0 |
| PlayStation | Free | 83% | — |
| Xbox | Free | 74% | — |
| Epic | Free | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2001 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
СУКИ
That's just one of the best game ever, playing since beta, and looking forward when I'll be able to teach it to my kids when they'll graduate and have a Real Gamer/Spreadsheet Master PhD :D
Constant crashes and rollbacks resulting in lots of wasted time and lost items
Super zabijasz czasu.
sehr viel Spielinhalt, viele Variationen ins der Skillung seines Charakters
vergeilt
Even for a free game it's still expensive. You need a quantum computer to run it without freezing, you lose all your atlas passive points upon new season and crafting is nearly impossible due to the number of combinations of crap that can come out randomly.
t
It's a really good game, until the point that a league ends, even if you play standard like I was you are still impacted, logged in to find my atlas totally reset, thinking it was a bug, log out, back in nope, all progress on the end game mapping system totally gone. The only way, not to have that happen, is you have to progress far enough in the leagues time frame to beat one of the maga bosses to have them drop something called a void stone, then you can have your progress back. The end game design seemed smart, Atlas lets you put points into things you want to do in the end game maps, avoiding mechanics you don't like I think that's a brilliant idea. The fact even standard players are reset and not being reset is locked behind a timed gate of the season, ruines the whole purpose of enjoyment for me https://www.poewiki.net/wiki/Atlas_of_Worlds#League_progress_transfer
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