
Paralyzed is a challenging precision platformer with a simple objective: reach the end of each level. The challenge is that you have no input on your movement, only the color of your cube. Match your color with whatever approaches or you'll quickly meet your end. Timing is key!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
PagChomp
WARNING! This game is extremely addictive and could be bad for your health (and your computer when you want to smash it in the wall att cube-4). Great concept, layout and good music. It takes some time figuring it out in the beginning, like a fun puzzle at each level. However, the "rules" of the game changes on the last levels (think its the whole 4-row), which makes you rethink everything you've learned. This was less appreciated but it's probably because i'm a bad looser and it made the game significantly harder. 10/10 would recommend!
Okayge 👍
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Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Very hard puzzle platformer where you can't move your character and when I say hard I mean SUPER hard! https://www.youtube.com/watch?v=RDOvg5laZP8
Simple cool game with an interesting and unique mechanic! Levels can get complicated and are quite difficult. A lot of interesting level design too despite the seemingly simple mechanics. If you have some time to burn, or if you happen to like Geometry Dash a lot, then this is a good game for you! You'll also support the developer who is a very friendly and awesome guy!
Really fun and addictive! :D Can't wait for endless mode!
The music is a bop, the level design is awesome, the game feels fast and challenging. Overall a good buy and I cant wait to play more.
Damn, it's so hard but fun! If you don't know what "out of the box" means, this game will teach you!
I suck at this game, 10/10
This is a fun game. My only criticism is that there seems to be functionality for placing flags (presumably as placeholders to pick up from after losing) that doesn't work.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.