
Paralyzed is a challenging precision platformer with a simple objective: reach the end of each level. The challenge is that you have no input on your movement, only the color of your cube. Match your color with whatever approaches or you'll quickly meet your end. Timing is key!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
IF DEV READS THIS VI VON
Ужасная игра… Лагов нет, багов нет, ошибок нет. Самое странное, что игра запускается и хорошо работает. Я не понимаю разработчиков, для чего вообще делать стабильную, рабочую игру. В общем, даю 5 суток, чтобы всё исправили, иначе куплю все дополнения. Улучшу значок до 5 уровня и схожу в монастырь помолиться за разрабов… И если этот обзор наберёт 50 лайков и 10 наград, отправлю жену в магазин за пенным.
This game is hella PogChamp! Got so confused about the consept in the beginning! but after 2-3 levels i was god infused. 111/100 Would make cars jump again!
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Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Good game, took me a couple times to understand the mechanics. Still improving FeelsDankMan. Can't wait for February update.
PROS: Not expensive, Can run on trash PC, More Enjoyable Than Minecraft Slowruns, Challenging CONS : Had to sit through reactsen to find out about the game Also for anyone who is thinking about getting the game the font is really impressive. :)
A game for intellectuals, 10/10 would play more levels
A deceptively difficult... puzzle? ...rhythm? game. This game will melt your brain on harder levels. A nice little challenge. The game runs smoothly, and offers customizable keybinds.
Tried this in beta, ragequit after a few levels. Tried again with this full release, got to the same point as before. Ragequit again. 10/10.
This game is great. I love it!
Great game with one of the best fonts I've ever seen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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