
A solo-developed (by a non-technical designer using AI) fusion of merge mechanics, simulation management, and roguelike deck-building. Your goal: survive as long as possible through strategic piece placement, card synergy, and map exploration.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You are thrown onto a lonely island.
The island is small.
The bills are very punctual.
On this island, you will:
Place chickens
Place cows
Grow crops
Plant flowers
Plant fruit trees
Wait for them to produce
Sell everything
And try to stay alive until the next bill arrives
Every once in a while,
a bill will appear.
On time. Every time.
It does not care about:
Whether your layout looks good
Whether your farm feels cozy
Whether your chicken has a name
It only asks one question:
Do you have enough money?
No?
Game over.
Very clean. Very fair.
If you manage to pay the bill,
the system rewards you with a choice:
A photo.
Yes, a photo.
Not gold.
Not equipment.
These photos are:
Buff-style cards
Strategic choices
Stackable
Capable of changing your entire run
There are currently 100+ cards,
and yes — the strategy gets a little deep.
When a run ends,
the system gives you one more thing:
♥
It doesn’t make you richer.
It doesn’t make you stronger.
It lets you
decorate and fill rooms.
You’ll use ♥ to decorate and fill rooms.
There are no bills here.
No timers.
No bankruptcy warnings.
Just memories,
waiting for you to place them properly.
Oh —
and there’s a small secret.
You’ll know when you find it.
Because everything is made in a
felt / wool-crafted art style.
Chickens are soft.
Tables are soft.
Even the toilet is soft.
Yes. The toilet too.

One more thing:
Aside from gameplay, story, and animation,
everything else was made entirely by AI.
There’s much more to discover in the game,
and we can’t wait for you to try it.
If you encounter any issues,
or have thoughts, feedback, or complaints —
please reach out.
I genuinely mean it.
I would be very happy to hear them.
Thank you so much for playing ❤️
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
玩法不错,画面感很可爱,11块买个AI游戏也不亏啊 我看老外评论AI游戏不值得 那你是觉得用几句话跟AI说,这游戏就能做出来吗 用点脑子好好想想吧
[h1]羊毛毡版立体幸运房东 [/h1] [h2]前言:[/h2] 这个游戏最大的特点就是全部的ui和界面还有棋子,无一不是羊毛毡,可以说这就是一个由羊毛毡构成的游戏。所有的东西看起来都是软软的绒绒的,造型基本都是卡通风,可爱而又呆萌。 [h2]玩法: [/h2] 经典的幸运房东玩法,玩家到了一座岛上,初始拥有九宫格的地盘,后续可以花钱往外面扩地,而我们要做的就是通过打出作物动物等棋子到棋盘上,获得收益并完成每个月的订单任务。 不同的卡片棋子之间会存在着联动,比如说动物需要以一些植物为食,而某些产物又可以通过设备加工成更贵的产品。 三个相同的棋子放在一起可以合成一个更好用的棋子(这给我整哪儿来了,云顶吗?) 每次交完账单之后还会给我们一次三选一的强化选项,可以获得一张照片并提供一定的buff加成。 还有几率会出现反派或者捣乱的,比如会吸走棋子的外星人,会定期拉屎占地的狗狗等等。 [h2]游玩感想: [/h2] 画风确实别具特色,虽然说是ai做的但是和平常看到的那些让人感觉到恐怖谷的ai动画不同,这个羊毛毡画风是温馨的,玩起来看着也很舒服。 不过这个查看卡片具体效果需要长摁点击,略嫌麻烦,希望可以改成长悬停自动显示,因为这个长摁貌似是只有在某一小块位置才有效,如果错开位置就不会显示物品详情,浪费长摁的时间。 后续的调整关卡难度也是个不错的提高耐玩度的选项,照片肉鸽加成也给游戏带来了更多的变数。 [h2]总结: [/h2] 游戏的画风是非常独特的羊毛毡风格,不仅是游戏中的卡片棋子,连ui都是这个画风,看起来软软的很可爱。 玩法采用了类幸运房东式,还融合了卡牌肉鸽要素,玩家需要通过打出卡牌化作棋子放置到棋盘格子上,这些作物和动物每回合都会进行一次产出,月末需要提交金额完成账单任务。完成一次帐单后可以进行一次照片三选一,类似于遗物可以提供额外加成。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Can't even get past the tutorial due to bugs. The actions to click on are off screen. Made using AI and it shows. Clearly doesn't know how to QA their own game after AI codes it. If you have a widescreen, 21:9 or 32:9, this game won't work for you.
The game is really fun, offering a different experience in every round, and the art style is cute. Lao Liu Keep up the good work!
The game is very fun and I enjoy it a lot. The idea is good, implementation is good. It is different experience of game for me. Thank you for creating this game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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