
A semi sci-fi online PVP FPS shooter game with multiple maps, various weapon categories to master, incredibly fast paced movement with cool futuristic jetpack and jumppads around the map. Pickup armors and take control over enemy spawn to completely annihilate them
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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2026.0119 感觉Steam好多游戏死了 鬼服了 孩子们 快撤
you either die a hero or live to be a villain. this is one of them
Игра 'Parabellum Beta' оставила смешанные впечатления. С одной стороны, концепция интересная: тактический шутер с упором на реализм и проработку оружия. Графика на достойном уровне, особенно радует детализация окружения и экипировки. Механика стрельбы ощущается правдоподобно, отдача оружия влияет на точность, а правильный выбор обвесов становится ключевым фактором. С другой стороны, бета-версия явно нуждается в доработке. Баги встречаются довольно часто, особенно проблемы с коллизиями и подключением к серверам. Искусственный интеллект противников иногда ведёт себя непредсказуемо, а оптимизация оставляет желать лучшего, даже на мощном железе FPS проседает. В целом, у игры есть потенциал, но в текущем состоянии она больше похожа на сырой прототип. Разработчикам предстоит много работы, чтобы довести 'Parabellum Beta' до уровня достойного конкурента в жанре тактических шутеров. Буду следить за дальнейшими обновлениями и надеюсь, что к релизу проблем станет меньше.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
☀️
since the game is still in beta, I will be brief and objective, this is my review first impression the graphics are not bad, the special effects are bad, but not scary, the weapon also looks like in a shooter beta test, the animations are not the best, especially for a knife and a rifle and some others, lag aiming with a rifle, the weapon splits, there is no aiming animation, the rifle has a scatter no, although the screen is cracking, the sight is not transparent, the online mode does not seem to work only with friends (maybe), the knife is called M9 But it looks like a folding knife, the optimization is good, but at maximum graphics it slows down, there is no developer console to commit suicide or add bots for example
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Parabellum Beta" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] This is a pretty lazy asset flip/kitbash (I'd recognize those shipping container assets anywhere... because I see the exact same ones in so many other asset flips) where once more an amateur developer got a first person shooter blueprint, populated it with a bunch of junk assets and lazy half day effort PvP map designs and then tried to get rich quick and go viral on Steam despite there being no reason for anyone to play this junk. It was a dismal failure. Gamers can smell an asset flip a mile away. So, "Parabellum Beta" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Parabellum Beta", and this kind of asset flipping never results in games that have quality or value for PC gamers. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
uber-like good game
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.