
24 prison cells. Read the prisoners, pick the right equipment, and take control. Fail, and you're fired. A VR puzzle game set in a cartoon Space Opera universe.
Modeled estimate, not a reported figure. How we estimate →
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A VR prison puzzle game set in a cartoon sci-fi universe Pull, press, shoot, and smash — stop the escape!
Panopticon is a VR game built around the joy of physical interaction. As the player, you'll use nearly every action VR has to offer — swinging, shooting, pressing, pushing, and more — to keep prisoners from breaking out.

Panopticon VR places you in a single surveillance cockpit overseeing 24 cells. Each prisoner picks locks, climbs walls, or simply smashes their way to freedom.
Read the situation using the restraint equipment at your station, and act before control collapses. Prisoners cycle through distinct behavioral states, and your equipment interacts differently with each one. The right call at the right moment — that's what separates a quiet shift from total chaos.
Play as Enoch, a perpetually exhausted demon prison guard. Every day, Enoch clocks in to manage an alien's clone prison — until one day, he notices a prisoner behaving stranger than usual.
The prisoner flickered, like a glitch.
From that day on, Enoch's ordinary routine fell completely apart.
Story Mode — Follow Enoch's narrative through timed challenges and escalating difficulty
Endless Mode — Survive as long as you can as prisoner behavior grows increasingly unpredictable
Staff-Only Cockpit — Grab equipment with your own hands, pull levers, and manage your station in full immersion
Prisoner Behavior System — Every inmate runs on a dynamic state machine; no two shifts are ever the same
Restraint Equipment Loadout — Choose and deploy the right tool for each behavioral state
Two Game Modes — A complete story campaign and an endless survival challenge
Sci-Fi Universe — A space opera setting filled with diverse species, factions, and a history woven throughout the facility

Panopticon VR is currently in development. We're working hard to achieve the visual quality shown below. Hitting that look in Unreal Engine wasn't too difficult — but optimizing it for VR hardware turned out to be a whole different challenge.
So right now, we're focused on optimization and story mode development.
Don't miss updates before launch — add us to your wishlist!
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Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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