
A room escape game set in the magical world of Panmorphia. Wield the four elements and upgrade the amulet!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian
Reviews
This beautifully designed puzzle game will have you scratching your head for hours as you try and solve the some of the hardest puzzles. But the lovely, calm music will keep you from rage quitting.
This is a fun series; it's a bit old school with the mechanics but the puzzles are a good mix and while I did get a hint or two to progress in the game itself, the puzzles were logical and ranged in difficulty from not very hard to hard. The scenery is pretty and I didn't mind having to play through from the beginning after upgrading my computer 3/4ths of the way through. However, I wouldn't call this game very replayable, unless you wait a year or so between play-throughs.
OK. Quite short if you know how to utilise clues and when. If you are stuck there are hints. Still one panmorphia to go
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Short and boring.
Fajna przygodówka
I just really didn't enjoy this one at all. Panmorphia had a fair share of problems, most of which I figured were because this person was new to making games and it's clear that it wasn't supposed to be the greatest hidden object. Fair enough and I found it charming, cute and a fun time even if it severely lacked quality of life. This game does fix a lot of problems! It's nice that there's a clear spot to click to transition rooms, I like that it very firmly makes it clear that the first game was not a dream. I found the hint system to fit the game itself better? It comes across as a fortune telling scroll rather than "okay buddy listen up". I did find myself missing a few things that were originally in panmorphia. I miss that there's no transforming for new perspectives and different pathways. I miss the old ui layout for the inventory, as well as how that included the map and hints being separated and always visible buttons. To be frank though? This just wasn't really fun. I found that the game suffered from a massive problem of not really knowing how a player would interpret the options available to them. For the majority of the hidden objects, and tools you'd need to solve puzzles, the methods of acquiring them ranged from simply looking around and clicking, solving puzzles around you, and then sometimes it would just completely break what you'd understand. For example, you get an axe handle and an axe blade together, you can't combine them. Obviously there must be a puzzle then that requires each individual part before I can combine them, or maybe there's a device that will do it for me, or something. Instead you're expected to understand that the seemingly unremarkable rock that you could zoom in on to see a few hints. That actually had the dual purpose of working as a crafting bench. Okay well I'll keep that in mind for next time. Well next time gives you some more random ingredients of limestone, clay, a bowl, tree sap and vines. Okay well obviously I've got to craft something using these on the table. Well no, you're supposed to put all these objects in the firepit one at a time. Things like this just pervade the game constantly. You'll have puzzles that will demand brute forcing and you think it's supposed to be like a memory game, sometimes it's not that and the clue for which constellations to pick need you to figure out which aren't on the map, which ARE, which room they were in, then this random clue linking elements in a path, in which the path is carved in a specific shape and also included extra markings unrelated to the constellation groupings which are just meant to be ignored I guess. Like of course I'm just going to randomly select groups of 3 until it ends up correct because how is that a decent clue. I still don't fully understand the seashell and pearl, I still don't understand how I made it rain whether it was through the quest puzzle or the lightning, god I still don't know if the lightning rubbing had a clue or if guessing was the right way! I really want to recommend this, but it's really just not worth it. It's just a bridge from panmorphia to the one after this to explain literally 1 detail. It's less than 2 hours of your time. It's not particularly logical and generally ends up all over the place. OH I also forgot to mention how inconsistent it is with when you need to use the bowl and the interactions with sand. It does have points for it since it's still fun visually, still cute and charming, and not particularly expensive at all. Just I can't imagine really having any fun with this unless you like leaping to insane conclusions from the smallest details like this is an ARG.
Really enjoyable game. And so handy that they have hints if you are stuck. Although I would advise that you explore everywhere once more before using a hint because things were often easily found had I not 'given up' so quickly.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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