
This is a auto-battler & vampire-suvivor like game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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조금 더 쉬웠으면 좋겠네요. 높은 티어에 있는 유닛들을 3랭크까지는 올려보고 싶습니다.
嘻嘻
嘻嘻
A surprisingly competent tower-defense auto battler.
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Concurrent players on Steam, sampled daily since tracking started.
Игра 'Pan's Survivor Chess' – это неожиданно свежий и увлекательный взгляд на классические шахматы. Скрещивание шахматной механики с элементами рогалика и выживания создает захватывающую динамику. Каждая партия предлагает уникальные комбинации улучшений для фигур, а выбор между риском и сохранением ресурсов критически важен, ведь каждая потеря фигуры ощущается болезненно. Визуальный стиль, хоть и минималистичный, приятен глазу и не отвлекает от игрового процесса. Музыкальное сопровождение создает атмосферу напряженности и поддерживает темп игры. Однако, игре не хватает большего разнообразия врагов и событий. После нескольких прохождений механика может слегка приесться. Тем не менее, 'Pan's Survivor Chess' – это отличный выбор для тех, кто ищет необычный способ провести время за шахматами, и кто не боится экспериментировать со знакомой формулой. Рекомендую!
"Pan's Survivor Chess" is marketed as a "Vampire Survivors" meets "Chess" meets "Auto-Battler". It is none of these things, and you know for a fact when developers don't even know what their game is, you're going to have a bad time. Really, this is more of a clicker/incrementer with poorly done progression elements. What do you do in the game? Not much... it plays mostly like a clicker, you just buy units and drag them onto the grid to see if you get more numbers to buy more units with... ugh this is so bad. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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