
Conquer the map in a 1–8 player territory world domination strategy showdown. Deploy armies, roll dice, capture territories, trade cards for bonus troops, and forge pacts your friends will absolutely regret signing.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The world is a map. Your friends are pretenders. The dice are unreliable.
Pact or Peril is a turn-based strategy game of conquest, alliances, and well-timed betrayal for 1 to 8 players — inspired by the classic dice-and-territory wargames, then sharpened with portals, pacts, firestorms, and a full map editor.
Build an army, claim the map, and turn whoever's sitting next to you into the next big problem.
HOW IT PLAYS
Each match is a fight for control of a territory map. On your turn you move through three phases:
Deploy — collect reinforcements (the more territories and fully-owned regions you hold, the more troops you get) and place them where the next fight will be.
Attack — pick a border and roll. Attackers roll up to three dice, the defender rolls to hold, and the higher dice win each pairing (ties favor the defender). Push your luck one roll at a time, or commit everything in a single Full Send barrage.
Fortify — shift troops between your territories to shore up the line, then pass the turn.
Win by conquering the entire map (World Domination) — or, in Capital Conquest mode, by capturing and holding every player's capital at once. Last empire standing takes it.
Between every move there's a choice: pick a fight, dodge one, or hand someone a knife they didn't see coming.
CONQUER THE MAP
Take territories one border at a time; hold whole regions for a passive troop bonus every turn.
Collect resource cards (Food, Ammunition, Weapon) and trade matched sets for a burst of bonus armies.
Roll up to 3 attack dice, or Full Send a barrage to settle a fight in one swing.
FORGE PACTS. BREAK THEM.
Make pacts with other players to share a border in peace — a private handshake, not a public announcement.
Decide when "ally" turns back into "target." There's always a knife in the deck.
MODES FOR EVERYONE
Casual — quick online games with friends or strangers, 2 to 8 players, free-for-all or in teams.
Ranked — climb from Bronze to Grandmaster and reach Legend across seasonal ranked ladders.
Single-Player — practice against AI opponents from Easy to Brutal.
Teams — coordinate, share the map, and win together.
TACTICAL CURVEBALLS
Fog of War hides enemy troop counts behind the clouds.
Portals open shortcuts across the map — and chaotic portals fling armies somewhere unexpected.
Firestorms burn random territories into impassable ash.
Tune dice rules, card economy, turn timers, portal/firestorm counts, and more before the match.
YOUR MAPS, YOUR RULES
A full Map Editor ships with the game: paint territories, draw regions, wire up connections, set bonuses.
Share your maps and play your friends' creations.
Match Replays — re-watch the games you should have won.
Made by Grumpy Giraffe. A small studio. A loud table. One promise: nobody who promises to stop attacking you actually will.
Genres
Stats
Languages: English
Reviews
Great game! Definetely a must play!
It is a good game for an early release. Easy to pick up the gameplay and convenient bug report system. Dev is quick to respond.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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