
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Most likely between $14.7M and $41.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 73% | approximately $24.6M |
| PlayStation | $39.99 | 80% | — |
| GOG | $1.99 | 74% | #8 |
| Epic | $39.99 | 90% | — |
| Nintendo | $39.99 |
Cheapest copy: ≈ $1.99 on GOG · United States (−95%). Compare 35 prices in 15 markets →
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Da pra passar raiva, pena que a historia e curta.
Combat sucks. So hard. Enemies don't have stamina. They spam their attacks and also have eyes on their back. They auto dodge your attacks.
Amazing game it might look like a game you wont enjoy but you will enjoy it there is lots to do me and my friend are 16 hours in and we have not even scratched the surface of all there is to do in this game there are also mods that further make the game more enjoyable this game is defo worth playing
absolute banger game, got all the 72 succes and i could still keep playing for decades
Really fun! Learning curve is there but not impossible to get a hang of. Really fun to play with friends
爽
its an ELDEN RING level of frustation, but like SURVIVAL and MONSTER HUNTER No "Game Over" No "You Died" Its bring Git Gud to next level. Git Gud = parry/dodge Timing + Traps + Active Skill + Passive Skill + food + water + rest + item buff + magic buff No Level and "EXP" like Monster Hunter. Silver (money) = Exp. To get stronger you need explore, hunt for chest to get good item/gear. Collect many items for craft just to sell. Silver is used to buy Skills (you can say it as "level up") Compare to Elden Ring, this game's mechanic for Health, stamina, mana, weight, item management, fat roll, everything is almost realistic. 50 hours and i still in "sandbox mode" and collect money as fast as i can. i just feel not ready for join any faction (start the campaign) yet. But its fun. Love this challenging game.
Devs: you guys need to add an option to share the reward of quests with your partner over internet (not split-coop) since we're not playing on the same couch like on a console here on PC. - And having your partner (in my case, my wife), not receiving the rewards from the quest she completed by my side on our world, we play together, she gets nothing, feels BAD man. Otherwise, Combat feels Good, tactical, tanky, world is good, but needs more visual polysh, overall a good game with deep into it, but there's visual n' mostly co-op stuff to FIX PLEASE, i mean it, seriously. We shouldn't be asking for modders to fix this, compromising game stability and doing rocket science to test if a modder actually fixes these things, these should be in-game as vanilla features!
I really love music and vocals and harmony of the beginning introduction what band is singing? where can i by this music please
good game, it is very satisfying once you know what's going on