
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Most likely between $14.7M and $41.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 73% | approximately $24.6M |
| PlayStation | $39.99 | 80% | — |
| GOG | $1.99 | 74% | #10 |
| Nintendo | $39.99 | — | — |
| Epic | $39.99 |
Cheapest copy: ≈ $1.99 on GOG · United States (−95%). Compare 35 prices in 15 markets →
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 90% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Ótimo jogo, por mais que tenha perdido meu save porque os infelizes não tiveram a capacidade de alocar o save na nuvem, recomendo para quem gosta de ficar segurando o W por 45 min seguidos enquanto luta pela sobrevivência no frio congelante com 1 tocha e 1 baga podre.
Прокидаєшся о п'ятій ранку. Йдеш по воду, збираєш ягоди та фрукти. Готуєш їжу і заварюєш чай. Відбиваєшся від скажених курей, собак і бабусь, які вимагають з тебе гроші. Ходиш довгі відстані перевантажений різним непотребом, бо треба то все продати в місті. Потім повернувся з села до дому і сів грати в Outward.
Let me preface this review with the disclaimer that I historically DO NOT like survival games where you have to monitor hunger and thirst and other statuses. Most of the time these types of games leave me feeling bored, afraid to explore much for fear of starving/dying of thirst, and directionless after a few minutes. HOWEVER, I played Outward with my boyfriend for a few hours tonight, and something about it convinced me to play over the two hour maximum before refunding. I think the story/quests help to give the game a direction and encouraged me to work towards certain goals that other survival games don't really give you. So, after 3 hours of playing, I can safely say that I will likely play this game more with my partner in future play sessions. Good job, devs!
Nice game concept, but the combat is way too crude and recovery is horrible[list] [*]If you are reasonably equipped, going 1v1 against an enemy is a 50% win chance [*] Enemies almost always come in pairs, making it tricky to peel them apart [*]Combat doesn't work very well unless you lock onto your target, which prevents you from using side steps, evasion, and strafing tactics. [*]Enemies have precision targeting, range, and timing meaning the player needs to develop a high level of proficiency with a very clunky combat system [*]Enemies respawn daily/nightly, so it is difficult to keep an area cleared and make progress [*]Not enough resources to make adventure worthwhile, since loot does not respawn, and overworld resources do not respawn as fast as enemies. This means you are always in shortage of bandages and arrows. [*]Using a healing bandage barely restores any health, if you get hit ONCE by an enemy it tanks down 25% of your health (or more). When you bandage, you restore about 7% health.. so you would need 3-4 bandages PER HIT just to heal on the go. However, you are lucky to be able to craft more than a few bandages. [*]Your character gets fatigued too quickly, reducing your maximum stamina. The day length is generous, but if you leave town at dawn, your character will be 50% exhausted before mid-day requiring you to sleep for 4-8 hours TWICE A DAY. [*]Resting on a bed is how you heal and restore fatigue.. so if you get into a fight, you have to sleep AGAIN since there are not enough linen and bandages to stay engaged. [*]When you rest in the overworld you have a chance to be ambushed, so instead of sleep, you have to post guard duty on watch to prevent the ambush, which cuts into your recovery time. [*]Your items durability decays quickly with use, and you have to repair when you rest on a bed, which ALSO cuts into your recovery time. [*]When you die, you respawn with 25% health in an enemy camp usually, with all your gear conveniently left nearby on the ground and in storage chests with only 1 enemy guarding you. So you have to get your gear back, re-equip, heal (yea right, like you have any bandages left), and either evade or defeat the guard to escape. If you manage to escape, you still have to deal with the 2 or 4 enemies that are conveniently waiting outside, and you are a long way from town. P.S. You can run, but the enemy just follows you forever.. so it's a bad gameplay loop.[/list] Outward seems to me like a game designed for 2 player Co-op, and requires you to rest in order to heal, rest in order to repair, rest in order to recover from fatigue, and rest in order to prevent an ambush.. while resting. That is why I do not recommend this game. The combat is terrible, and the rest-for-every action is a stupid design. As if this wasn't bad enough, your character has a VERY low carrying capacity. You start only able to carry 10lbs of gear, which is basically the worn clothing, a weapon, a couple tools, and maybe a few scraps of crafting mats. You can get a small pack at the start, which allows you to carry another 25lbs, so you can now carry food, water, bedroll, campfire, and some additional tools. If you literally loot anything, you become encumbered again, and your movement speed is reduced proportionately to how over-burdened you are, until you just stop moving entirely. You can get some items to upgrade, like a trader's coat that adds some carrying capacity, or a bigger backpack that gives you more capacity.. so that isn't a terrible thing. What is bad is the number of resources you will need to go on an adventure, and how much those things fill up your inventory and max out your capacity. Does this resemble real-life camping and adventure? Sure. However, when adventuring outdoors in real life, one does not frequently encounter dangerous beasts and violent criminals in pairs conveniently appearing every 12 hours or so. The game map is static, quests are linear, so once you learn the map, there is no new discovery, There are a couple of quest lines to follow, which offer some alternative experiences with playthrough. The loot is RNG, so you will have a slightly different kit for each character. Character creation is essentially "Potato" with some of that weird 'patchy' 2D kind of hair graphic. Voice acting is solid, and the towns and NPCs are somewhat immersive (they do not follow any life routines like eating or sleeping, shops are always open, most NPCs are not interactive) Game has decent settings and options allowing for custom key binds and sliders for graphics and audio quality. All said and done, the game was dirt cheap so I checked it out. I don't regret the purchase, since I got to enjoy the good parts of the game and I might pick it up sometime in the future just for lack of anything else to do. The combat and recovery is just so awful though. I really hope that Outward 2 addresses some of that clunky and crude design.
It feels like playing a low-light reel of Outer Worlds 1, Dark Souls 2, and Fable 3 Characters are ugly, combat feels slippery and unresponsive, and the death mechanic loses all meaning and undermines half the survival systems in the game once you understand it Concept is interesting but the execution is frustrating and sloppy
It's amazing by the time I figured out all of outwards systems and how to get strong I have no desire to play bottom line like if you know how to get strong there is no joy in playing it because your already as strong as you can get but all you do is buff yourself up and put on half way good armor and weapons and you have beat the game without doing the story at all. at that point your just killing time witch means after 38 hours of play time I'm Board of the game because with the right knowledge base you could probably become overpowered in 10 hours or less. also the harder enemy's just are not worth beating let me explain to be over powered I crafted 2 different foods for buffs and 3 different elixirs for buffs and I put on a weapon enchant and a rune enchant on my character that all stacked and to top it off for the boss I crafted and armed 6 different traps with his health at 10% of max if not killing the boss out right and by the time I do all of that I get a 2 silver reward if not in the red and losing lots of in game money or time just to beat the boss or bosses. if you like losing in game money on bosses or time to every boss the endgame is for you but for me the middle game was peak when the rewards made sense because I got money but it feels like I'm beating the bosses for charity it does not feel good at all at late game to me to play. the game has good design but make the quests to beat the bosses pay lots of silver at least. to make the prep work feel worth it.
The worst combat I've ever experienced in a game. If they fixed that, this game would be great.
A super-fun non-handholding co-op friendly RPG. There's a lot of diversity in builds that you can do and I'd say there's no bad skill-trees or build, just some that are easier than others and even so, everything has it's downsides. This is a game where planning and prep time matter a lot. If you run into combat half-♥♥♥♥♥♥ you're likely to lose, but if you actually eat the right foods and drink those potions you've been holding onto for hours then you've got a shot! Outward is an open world RPG that supports both online and local co-op. I've never played it local, but my bestie and I have been having a marvelous time with online co-op. There's a host of different outfits, skills, items, and areas to explore and experiment with. Your choices do matter and theirs no scum saving, so once you make a decision you're locked in. Initially, it annoyed me that the game pushes you to make some decisions (like joining factions) without fully understanding what you're getting into, but while the choice leads to one of three very different storylines, you're likely gonna want to play the game again just to try out new characters, abilities, and builds, so don't fret about it too much. I've seen a lot of folks complain about story progression not being shared between host and visitor and that's true, but at this point, its 2026 and we've all played enough Dark Souls and similar games that I don't see how this is still a completely unfamiliar concept. Additionally, for my friend and I, we just decided to do two separate storylines so we could experience two paths at once, essentially. So depending on what kind of experience you want, this can be a positive or a negative (or just play locally or parsec if you really want shared progression). The music is great and atmospheric. There were times that I caught myself humming along to the music and really admiring some of the artistic choices that were fusions of multiple types of cultural music to effectively create something unique. I'm having a great time with the game, both solo and co-op, and I'd definitely recommend this to anyone looking for a fun diverse experience that doesn't hold your hand the whole time and let's you be an explorer. Make your decisions, make your own mistakes, find your footing, and fight for victory.
Talvez algum dia eu dê outra chance, mas considerando o quão tortuoso foi jogar 2-3 horas disso praticamente sem conseguir fazer nada direito além de morrer talvez esse dia nunca chegue já que: Andar no jogo parece tortura, muitos lugares o boneco nem consegue passar, e qualquer beirada q vc deslizar acaba morrendo ou perdendo uma bela quantidade de vida; Os bichos te perseguem o mapa inteiro até vc pensar em enfrentar eles e perceber que o combate não funciona 2 versus 1, então tenta correr e acaba morto por que eles tem vigor infinito; E o melhor de tudo, toda vez que morrer, vc acorda em algum lugar aleatório do mapa que nem mesmo chegou a passar perto. Então você procura tentar se localizar e repete tudo de novo. Preferi pedir reembolso logo.
560円で買った。ラッキーw やり始めから雑魚が強いと思いきや回避できるし盾も装備できるし、回復ポーションやテントまで張れて焚火でキャンプたのしい~ 敵は数匹に囲まれれば狭い通路まで行き順番に撃破 盾あればすべて防げるし敵の攻撃モーションを読んで倒していくのはダクソまでいかないがそれなりに楽しくなってると思う。採取して装備強化、鍛冶屋に売ってるレシピから採取や動物から取れば強い装備ができる。 スキルとって好きな職を遊ぶゲーム。スキルは村にいる教官に教えてもらえば覚えることができる。魔法専門職、魔法剣士、召喚職、罠師・・強い所取りのハイブリッドも面白い。3500時間もやってる人はこの仕様が刺さってるのかな。レベル概念なし強さはアクティブ、バシップスキルとプレイヤースキルと装備のみ 思い付きで古いversionで遊んだりすると古いデータが残り起動しなかったり、UIが消えたりするので、古いデータは消し最新バージョンで遊ぶことと、セーブデータは自分で管理して遊んだりするゲームなのでバックアップをここぞという時はとっていいと思う。倒れて拘束されるとお金や貴重品が略奪されることがある。こういう仕様は他のゲームでない楽しい仕様になっている。^^;