
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Most likely between $14.7M and $41.8M. How we estimate →
Median error on 8 reported games ·
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 73% | approximately $24.6M |
| PlayStation | $39.99 | 80% | — |
| GOG | $1.99 | 74% | #8 |
| Epic | $39.99 | 90% | — |
| Nintendo | $39.99 |
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Weirdly, I am giving this game a thumbs up, even though I don't really recommend it. This is because I DO recommend waiting for Outward 2, instead. This game is basically a proof of concept, but needs a ton of refinement. Tl;dr - The core concept of the game rules. It has great survival mechanics, really making use of food, drink, and sleep, as well as a cool backpack system. Preparing to go on a big, dangerous journey is fun. The journey itself is solid, but held back by how janky and unfun the combat is. The destinations you will find yourself at after a successful journey are painfully underwhelming, and leave me asking if it was worth doing at all. + Great use of hunger, thirst and rest mechanics + The best backpack system I have ever experienced. I truly love it + A true focus on the JOURNEY you are going on + Preparing for you first big journey is a joy + Trying to safely get to your destination is exciting + Some of the most fun consequences to "failure" outside of Kenshi - The destinations at the end of the journey are lackluster and take the wind out of my sails - The combat is too unfun and janky for how difficult and consequential it is - Towns and NPCs feel dead and bland. They are basically glorified menus - Trying to get better gear to go on more dangerous journeys just isn't a satisfying core mechanic when the combat itself is so bland and janky. - The world itself isn't gorgeous enough or interesting enough to really sell the "It's about the journey, not the destination" ethos the game seems to have. I think Outward is an amazing "proof of concept." It is an action RPG that puts the JOURNEY first. It's not a survival craft game where you're doing everything to upgrade a base, it's not a souls-like where you are just butting heads with the same enemy until you can move on to the next area. It's not an open world questing game like Elder Scrolls. The whole game is truly about PREPARING for a journey, then going on it, full of risk and reward. You don't die in this game. You get knocked out and then thigns happen to you. Once you go down, the goal isn't to "Go back to where you got killed and kill the thing that killed you." Often it's not even about trying to retrieve your loot. It's about learning lessons from that failed journey, then trying your hand at it again. The potential things that can happen to you when you are knocked out, such as being kindapped and osld into a slave mine, keeps things ever changing and exciting. However, the game is JANKY. This is why I called it an amazing proof of concept. The combat just isn't very fun at all, nor are the enemies particularly fun to fight. This makes this risk of failure push me away from even engaging in combat. The most fun I had with the game was just carefully making my way from the starter town to the next one over, avoiding combat at all costs. The reward for reaching your destination is also underwhelming. Towns are bland and lifeless, full of NPCs that serve little purpose outside of being a shop or training menu. Basically, if Outward 2 takes the premise of this game, refines the combat, and fills the world with more exciting things to discover and decent NPCs to interact with, it could be something TRULY special.
a must play for anyone looking for an adventure rpg game that will not hold your hand
so this game was beyond garbage, NO map tracker WHICH IS MOST ANNOYING ♥♥♥♥♥♥♥♥ i died 15 dies within 30 minutes mind you, I've soloed dark souls 1 to 3 and Elden Ring and many many other souls likes. THIS GAME hit detection sucks, Dodging can't cancel ATTACKS blocking can't also cancel attacks, your character lunges forward, rendering the point of spears pointless.... ENTIRE point of a spear is a poke from appear but your character will step a whole 2 feet closer so within 3 attacks to complete a combo, YOUR IN HUGGING RANG OF THE person your attacking. STEMINA drain and HP drain is faster then most GAMES i've ever played and MODDING SENSE requires a massive hoop jumping to Fix these errors. I would of fix the map issue, i like having map trackers..... noooo its hand holding, brother and christ we place map markers in real life. so we'd know were 2 go. complete garbage not worth the money and worse yet it was a gift and it was unbearable.
It cost less than a fiver but I regret spending even that. The graphics are relatively crude and it's far from an open world, hemmed in by unscalable cliffs everywhere. The World is indeed huge but sparsely furnished so travel is tedious. Combat is very difficult with a character underpowered by default and this is exacerbated by a rather obscure skill progression, unaffordable because loot is worth diddly squat, the absence of saves and by the 'snakes & ladders' mechanic which sends you back to the start after a defeat. I have other games that I find hard, but I still play for interest. As Outward's quests cannot be abandoned (or even avoided in some cases) I have reached an impasse so this is the first game ever that I shall wipe from my PC as I think it is literally a waste of (storage) space.
Боль и страдания помноженные на бесконечность
très bon jeu, j'ai jouer dans les premier temps et quand je suis revenu sur la définitive édition le jeu est rendu nettement plus dure c'est bien hâte de voir le 2!!
Jogo muito bom. Mecânica de combate okay, mas o principal é a complexidade de gerenciamento de recursos e de sobrevivência.
The reviews were clear. If you're on the fence, don't get it. It's hard to say this game is hard when it glows on any little object you can pick up, and you just don't even see a world anymore. You just see glows and loot objects. That's not ♥♥♥♥♥♥♥ hard. But, hey, the plants don't glow like that. That's just inconsistent. And then is the game hard or not? because I can't die. It doesn't make any sense. I was gonna go fight these things and kill them, but then they killed me, but they didn't kill me because everyone's really nice to me. I'm just the biggest baby in the world. Everyone loves me. no one will hurt me. They'll knock me out. They'll drag me away. They'll waste some of my time, but no one will ever kill me. So if you wanna play this hand holding baby game that pretends it's hard, I won't stop you. It's your money. I should have listened to the reviews that said don't get this game.
目前玩过的最好玩的游戏之一
Bardzo wciągająca gra typu survival + RPG + Soulslike, to jest najlepsza gra soulslike jaką grałem, lepsza od Elden Ringa!