
Fight demonic hordes and drive your van in search of weapons and resources to destroy the gate of hell, all in a metal atmosphere !
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Languages: English*, French*languages with full audio support
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Reviews
Jeu très cool !! On sent les inspirations ''Death Road to Canada'' ou '' Zombie Apocalypse '' au niveau du gameplay avec un peu de personnalité en plus. J'adore la DA elle est jolie et se marie très bien avec les effets spéciaux. Bravo a toutes l'équipe de prod :)
Metal bir atmosferde şeytani ordularla savaşın ve cehennemin kapısını yok etmek için silah ve kaynak aramak üzere minibüsünüzü kullanın!
it's okay but i only put a good review because it made me remember a game i really love in PS monster madness game (:
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Un délice
Hormis quelques bugs d'affichage pour certains événements ou bien au tutoriel, le jeu est facile à prendre en main et agréable! Je recommande vivement!
Bon jeu pour un jeu étudiant franchement, il arbore des mécaniques intéressantes, overall bon jeu 👍
⣿⣿⡿⢫⣭⣟⢻⣿⣿⣿⣿⣿⡿⠋⠄⢙⢿⣿⣿⣿⣿⡿⣻⣭⡟⢿⣿⣿ ⣿⢫⣷⣿⣿⡿⢸⣿⠉⠉⠉⠉⠁⠄⠄⠈⠈⢿⣿⣿⣿⡇⢿⣿⣿⣾⡝⣿ ⣿⣘⠿⢿⣻⢿⣷⣮⠄⠄⠄⢀⣀⣤⣤⣤⣾⣿⣮⣙⣩⣾⣿⢿⡿⠿⣇⣼ ⣿⣿⣿⣿⣿⣶⣝⢫⣧⣤⣤⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⢫⣵⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣇⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⣿⡏⠄⠄⠄⠘⣿⣿⡇⠄⠄⠄⢘⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣧⢻⣷⡄⠄⠄⣰⣿⣿⣇⡀⠄⢀⣼⡿⣹⣿⣿⣿⣿⣿⣿ ⣿⣿⠿⢿⣿⢟⣹⣶⡻⣿⣿⣿⣿⣥⣤⣽⣿⣿⣿⡟⣵⣮⡛⣿⠿⠿⣿⣿ ⣿⢱⣿⣿⣾⣿⢿⣋⣶⣸⣿⣿⣿⣿⣿⣿⣿⣿⣇⣷⣝⡻⣿⣷⣿⣿⡆⣿ ⣿⣦⣟⢻⣿⣿⢼⣿⣿⣷⣬⣭⣴⣬⣭⣤⣭⣭⣾⣿⣿⡇⣿⣿⡿⣻⣴⣿ ⣿⣿⣿⣮⣭⣽⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣾⣭⣷⣿⣿⣿
Je pensais jouer avec un nain dans les mines, mais je me suis trompé de jeu, et pourtant, je n'ai pas été déçu de l'expérience !
"OutRoad Fury" is one of literally thousands of student projects infesting Steam. It's from Objectif3D. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made an almost passable thematic ripoff of Brutal Legend (starting TV's "Jack Black") where once more you use a musical instrument to do some consolesque brawling... this lacks a lot of the cooler metal elements that carried Brutal Legend beyond the mediocre console peasant gameplay, unfortunately. And a lot of the polish. And content (it's all procgen, ugh). The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This isn't a complete game for gamers, and since it offers no profile benefits like a game collector badge, so I can't recommend adding it to your library.
Très louche. On diras que ça mine de la crypto sur mon GPU. Peut importe les settings ça utilise 75% de ma 4070 Super. Extrêmement louche.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.