
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
Most likely between $11.8M and $33.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $19.7M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 88% | — |
| GOG | $4.99 | 74% | — |
| Epic | $29.99 | 91% |
Cheapest copy: ≈ $2.66 on Xbox · Türkiye (−87%). Compare 45 prices in 15 markets →
Reviews
Themes across 1608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I feel like a horror game should be more scary than frustrating. A glorified chase simulator where not running and actually deciding to hide leads to dying and having to restart a checkpoint. The game kills all atmosphere and build up just to show you a half assed jumpscare or force you to die to an enemy that spawned right infront of you. The game is also filled with gratuitous gore and shock content. While I have no qualms with shocking content, the game is so filled with it that by the first 30 minutes you'll be desensitised to it so it has no effect on the player the 20th time around. The basic plot of the game is pretty boring and just used as a vehicle to drive the game forward but I also believe that the underlying themes and the writing found in the games notes are very interesting. It's just a shame that the makers decided that jumpscares and chases were more interesting. While I have very strongly negative feeling for this game, it mostly stems from the fact that I was just very dissapointed that one of the most promising horror game series fell with its second release. I believe that it comes from the fact that the game followed its predecessors wrong footsteps. The original Outlast wasn't really a masterpiece but the game had a great atmosphere, music and graphics/design especially for a game with its budget and development team. What is mostly lacking in these games is a sense of contrast from all the horror and gore and varying gameplay from just running and flipping switches. I feel like the games are trying to make the player feel like they're being chased at all times. I guess the game succeeded because I'm tired of Outlast and the games that try to follow it's formula.
Я ожидал что игра будет меня пугать на каждом шагу, подрывать меня, однако, она меня наоборот расслабила. Не спорю, были и моменты где я пугался, но большая часть игры - это одиночество. Очень мне уж понравились переходы между реальностью и "Школой", тут просто жирный плюс. Никогда не думал, что хоррор наоборот меня расслабит, даст спокойно пройтись по локации, однако, часто были и погони.
The story could´ve been so good but the gameplay was a big disappointment especially compared to the first game. poopi gam
хороший сиквел, который реально недооценивают. В некоторых аспектах он даже лучше первой части, которая изучена вдоль и поперек Атмосфера шикарная, графика на уровне, новые механики. Сюжет норм, хотя местами заметно растягивание геймплея, а так 8/10
страшно,обидно,больно
cổ điển
Сомнительно, но окэй...
the tall lady with the pickaxe really messed up my balls a good few times but its a good horror game overall. just be prepared to see some pretty depraved stuff because the people who made this game were clearly trying to make everything as disturbing as possible
Oynamayin amk
恐怖游戏界最高的山实至名归