
Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.
Most likely between $11.8M and $33.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 91% | approximately $19.7M |
| PlayStation | $19.99 | 88% | — |
| Xbox | $19.99 | 88% | — |
| GOG | $4.99 | 74% | — |
| Epic | $29.99 | 91% |
Cheapest copy: ≈ $2.66 on Xbox · Türkiye (−87%). Compare 45 prices in 15 markets →
Reviews
Themes across 1608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
...⠀⠰⢷⢿⠄ ⠀⠀⠀⠀⠀⣼⣷⣄ ⠀⠀⣤⣿⣇⣿⣿⣧⣿⡄ ⢴⠾⠋⠀⠀⠻⣿⣷⣿⣿⡀ 🏀⠀⢀⣿⣿⡿⢿⠈⣿ ⠀⠀⠀⢠⣿⡿⠁⠀⡊⠀⠙ ⠀⠀⠀⢿⣿⠀⠀⠹⣿ ⠀⠀⠀⠀⠹⣷⡀⠀⣿⡄ ⠀⠀⠀⠀⣀⣼⣿⠀⢈⣧ 养了只坤坤点赞坤坤给你传篮球
ne govno vse chetko like like like
Just to get this out of the way: -Mild spoilers please be warned -I lowkey hated it but bear with me as I'm trying to be fair -I am going to compare it to Outlast 1 a bit -Writing this about 5 minutes after completing it -It might be a hidden 10/10 gem that I'm too dumb to understand Story | 2/10 -Very interesting concept of a huge cult -Story was not very motivating (especially compared to Outlast 1) -Flashback scenes often seemed to halt actual progress in the main story -These scenes barely tie back into the main story and tend to raise more questions than they answer -They only made sense at the end which was neat, however the meat of them really goes unanswered -End was comically unsatisfying Villains | 2/10 -The main villain is very interesting however you rarely interact with them whatsoever -The other villains besides one all felt one dimensional (especially the ones in the flashbacks) -Also near the end they decided to make all the enemies mold people for some odd reason Level Design | 5/10 -I get it, it's Outlast, but the gore is very excessive and doesn't really mean anything at all by the end. Idk it's just not it imo. It felt as if they wanted to one up Outlast in terms of grotesque violence. -70% of the time everything felt smooth and intuitive when it came to where to go, but it lacked the stylized "yellow paint" that Outlast 1 had besides the odd blood stain on a climbing spot -By stylized "yellow paint" I'm referring to the bloodstains and signs listing locations across the asylum which made it easier to navigate -I get it, the setting makes it harder to do that, but still Misc | 9/10 -Game ran smoothly on my not super high end pc -Very good graphics! -Managing resources was easy on normal which is good! Blood mechanic | 0/10 -Genuinely what does it even do -Doesn't prevent you from anything really (at least not on normal) -Felt like it was only added to justify the existence of bandages as a second resource to manage 3.5/10 Disliked it the whole way through
这个逃生二环境氛围完全超过逃生1,路线比逃生1更复杂,但这个游戏的问题是学校部分及其容易迷路,不知道怎么走,如果有一些提示就好了,正常流程大概是5小时左右,相当于逃生1和逃生1的dlc加起来的时长,没玩过的兄弟建议玩玩,建议先玩逃生2再玩逃生1,练练胆子,因为逃生1的追逐战比逃生2多且更疯狂,希望能达成“天启”成就的兄弟们更多一些
♥♥♥♥♥, не советую
É muito diferente do primeiro jogo, mais difícil e longo, na minha opinião. Não sei se entendi a história, é mais confusa que a primeira...agora falta o trials
Não é melhor que o Outlast 1 nem o Whistleblower, mas é bão
Только что прошел игру и могу с уверенностью сказать что игра отличная. Она будет держать вас в тонусе, пугать и доставлять обширным количеством вариантов удовольствие. Рекомендую :)
outlast 3 ü heyecanla bekliyoruz
Can't believe how god-awful this game was. The story is sooooo boring like, why is your objective for half the game just to reach the damn chapel? Not to mention how utterly useless the game is at guiding you towards where you're actually meant to be going. I also didn't get a single battery until about half an hour into the game, only for one section later on to suddenly dump batteries everywhere, scattered throughout houses that you have absolutely no reason to even go inside in the first place. The resource distribution makes absolutely no sense. I'm only halfway through the game, and I've used the hiding mechanic once. It's completely useless because 99% of the time, you're already being chased, so you can't exactly stop and hide. And speaking of being chased, this game just isn't scary. The enemies aren't frighteningm, they're just a ♥♥♥♥♥♥♥ nuisance. The healing system is somehow even more useless. Most of the time, you get hit once and you're basically ♥♥♥♥♥♥ anyway. And in the rare instance that you don't die from the hit, you're probably already being chased, which slows you down. So if you're somehow still alive, you then have to find a place where you can stand completely still for four ♥♥♥♥♥♥♥ seconds just to patch yourself up. In a game where you're constantly being chased, why would you design the healing system around standing still for four seconds? It feels less like a mechanic and more like an inconvenience. Also, why the hell do I have to press tab just to see how many batteries I'm carrying? Who thought that was necessary? Why isn't it displayed somewhere on the HUD? Honestly, the only thing this game has in common with the first Outlast is the camera. This game is ♥♥♥♥♥♥♥♥ in every aspect.