
Simple, solid, old school, 3D, challenging, intense Virtual Reality game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About




Stats
Languages: English
Reviews
It's free and I like it enough to play a round or two like once a year.
пон
"Outbreak in Space VR - Free" is a basic VR tech demo, essentially a 3D ripoff of Breakout (copyright Atari, 1976) made for VR. Why? Well, a lot of amateur developers seem to think making any game VR compatible is a "Ez-mode" "automatic win" button or something. It's not. What do you do in the game? Use a paddle, bounce a ball, break bricks, uninstall quickly. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 7 years old... it's showing a bit of age and won't give you a very up-to-date gaming experience. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Trash
[h1]Before I played Outbreak in Space VR, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
☀️