
Fall into the place of bones. Urge on the stagnant residents who are lost to corrupt virtue. Use sins as your tools to improve their existence. Expose the cabbages pretending to be people. Learn about the razor blades hidden in your walls.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I wouldn't exactly call this "good." It's an adventure game, with all the problems that normally entails; there's not really anything interesting going on with the gameplay. However, it's short, it's weird (not as weird as it thinks it is, but it does alright), it has strong aesthetics, and most importantly, it actually expresses something. If you're at all curious, I'd say hit it.
Clearly recommended. Quite a fun little game. I really like the ideas of these devs and I'd like to see more from them. They make weird conceptual games, don't read too much about it, just try it.
This is from the creator of "Looming"?! Looming was one of the first games I played that felt emotionally powerful, yet subtle and thematically complex. By comparison, Ossuary is a total joke of a game full of one-dimensional moralistic tales. Is the extreme shallowness somehow ironic? Am I not getting it?
This is an excellent game. I like it's dark, cynical tone. It's a little short (I finished the main game in one sitting, in 4 hrs) but it's still worth it. Would definately recommend it. Plus there are secrets to discover and explore. Needs more content though. Perhaps a sequel...?
+ Fantastic writing + Atmospheric + Philosophical without taking itself too seriously + Learn lots of weird, morbid trivia! - None of the endings are all that satisfying * No music, just ambient noises * Due to stylistic preference or limited resources, character avatars repeat Have you ever wanted to discuss mellification with a soldier? Walk into a furnace and absorb the power of the heretical books that were burned there? Trick cabbages into revealing they aren't people, and give them a good kick for pretending? If your answer is "No, but now I'm intrigued," then Ossuary might be the game for you. Ossuary is mostly about talking to people, which is good, because the things they say are actually interesting for once. You'll spend most of your time collecting sins that you can then use on NPCs to change their mood. Many of the puzzles involve figuring out which sin you need to use where, such as applying "sloth" to a sleepy guard so you can sneak by them, or "lust" to a grad student who needs to renew their passion for aquarium algae so they can finish their thesis. The puzzles are fairly straightforward, and given that every single character has a unique bit of dialogue in response to every single sin, you won't go through any of the usual boredom when using trial-and-error to figure out what to do next. Another nice quality of life feature is that characters you need to speak to in order to progress glow gold, but half the fun is going through every possible dialogue option before you move on. The writing itself is beautiful and odd, if occasionally on the nose. Sometimes the people you speak to will talk about themselves, sometimes they'll share philosophical musings, sometimes they'll tell you stories. Speak to a random guard who in any other game would just say "This area is off limits!", and instead he'll tell you that they used to dispose of old razor blades by pushing them through a slot in bathroom walls. "A million knives lie in wait in the walls of a thousand homes," he muses. One soldier from a lineup of 15 other completley identical soldiers will share the stories of various famous last words, while another will dwell on Fermat's Last Theorem. Despite their visual similarities, every NPC is wonderfully distinct. My only real complaint is that the endings don't give much in the way of emotional closure. They're all nearly identical, with the screen fading out and a single quote shown to you before you're returned to the main menu. The true ending, or what feels like the true ending, is the best of them, so I'd recommend putting in the effort to reach it. In any case, this game is more about the journey than the destination, so it's not that big of a detriment to the overall experience. TL;DR: If you're the kind of person who'll happily sink time into exploring weird game settings and don't mind reading a lot, Ossuary's macabre underworld is well worth a visit.
Отличная игра! Красивая, стильная, запоминающаяся. Чем-то напоминает "Мор", в плане что из геймплея только диалоги да квесты на ходьбу туда сюда; но, в отличие от Мора, здесь есть право на любые ошибки, и всё всегда можно исправить. Ну, из основных ачивок, но на неосновные перепройти можно быстро. Философская игра, персонажи душевные и многогранные. Очень доволен. Проходится быстро, три часа тратятся на то чтобы дождаться оракула для ачивки.
Short review for a short game: Honestly, this game was...boring. Interesting environment, chilling ambience, and a slew of strange concepts that don't seem so strange once you keep poking in. So much care went into the dialogue and there's so much of it. I applaud the developers for their puzzles and interesting art. It's obvious they had some fun with it. That said, the game is fairly straight-forward. No risk for failure, no branching paths, just a lot of walking and exhausting your options. That said it's not bad. Certainly not worth $10 but still, not bad. I enjoyed it and completed it within an hour or so. If you like short games with a macabre-like setting, with a few mind-tickling puzzles, grab it. Preferrably on sale.
A dispetto di un gameplay molto essenziale e di una longevità decisamente ridotta (tre ore sono sufficienti a finire completamente il titolo), Ossuary non è un gioco che vada giocato tutto di un fiato, soprattutto se non siete perfettamente anglofoni: un centinaio di personaggi per oltre seicento righe di dialogo, spaziando da frasi di tutti i giorni a riflessioni filosofiche più complesse, possono stancare in fretta anche il migliore dei cervelli, facendo calare l’attenzione e rendendo Ossuary un mero susseguirsi di button mashing, nella speranza di trovare a caso, come purtroppo mi è capitato di fare quando mi sono trovato di fronte degli indovinelli testuali, la soluzione giusta. Il resto della recensione è disponibile su [url=http://www.games969.com/recensioni/ossuary-recensione]games969[/url]
Yes, it's a shorter game. It is, however, very deep and has an interesting philosophy. I found it interesting, fun, challenging, and the right amount of silly. It's not what most people expect in a game, and that's a good thing in this case.
Developed by Melissa & Gregory Avery-Weir, Ossuary is not much of a game, don't expect too much gameplay from it. It’s more like an interactive dive into the depths of Discordianism, a weird and interesting experience mixing philosophy and religion with some fun lines ! A bit expensive though.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bitchy Boss Bimbofication | $7.4K | 56 | 62% | $9.99 |
| Heal | $7.4K | 818 | 83% | $0.76 |
| Hidden Dogs | $7.4K | 69 | 99% | $5.99 |
| Star Sky 3 | $7.4K | 61 | 87% | $3.99 |
| The Wall Mustn't Fall | $7.4K | 68 | 91% | $4.99 |
| A Clumsy Flight | $7.4K | 68 | 69% | $4.99 |