
Jump into a true real-time strategy, and fully 3D battles! Order of Kings is an MMO game mixing RTS and SLG. You can control massive troops, plan combining 3D terrain and physical collision effects, join in alliances with friends, compete with other server players, and build your own legend!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Order of Kings is an MMO game mixing RTS and SLG gameplay. The realistic 3D terrain gaps will affect your deployment tactics and strategy decision-making. You can simultaneously command multiple troops, and every troop has an individual attack range. Combining the physical collision effect, every clash will become a test of your strategy and micro-control skills. Show your military talent on the epic battlefield of Order of Kings!

Order of Kings uses full real-time battle gameplay. You're free to move your troops, command your soldiers with unique abilities and attack ranges for flexible tactics such as attack, dodge, focus fire, flank, etc. Build your dream team with different types of soldiers to showcase your art of war.

Hide troops in forests, defend from high ground, or hold tight passes for a counterattack...... Every terrain has its own value. Seize key spots and utilize high ground vision to control the field, providing you with diverse tactical experience!

Each troop has a true physical collision effect; formation isn't just for looks. In open battles, grab choke points and block key routes, using long-range attack to suppress enemies. When defending your city, lure enemies in and trap them to gain an advantage. Use movement and tactics to find the best way to win enemies stronger than you.

Every commander has unique strategist skill effects. Damage enhancement, defending expert, healing, and more. Deploy them in the strategist position to freely activate their unique effects. Switch up your strategists depending on the battlefield situation; rushing or turning movement is up to you!

Order of Kings brings a real siege battle experience. Breakthrough city walls, street fights, and city occupation. As the attacker, use a siege ladder to climb the walls and break in quickly. But watch out for the city garrison using tunnels to harass and counterattack; the battlefield can be flipped at a moment. Choosing the siege strategy wisely to perfectly win for you and your alliance.
The battlefield is ready, awaiting your arrival! Assemble your friends and jump into Order of Kings to write your own legend!
Genres
Stats
Languages: English, Simplified Chinese*, Japanese, Thai, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Order of Kings, developed by DW Studio and published by DEQU PTE. LTD., is a medieval strategy title that seeks to merge the scale of an MMO with the tactical demands of a real-time strategy game. Instead of relying solely on city-building mechanics and passive progression, the game places a strong emphasis on commanding armies in active engagements. Its world is built around conquest, diplomacy, and territorial expansion, offering players an opportunity to establish their own kingdoms while competing against thousands of others in a persistent online environment. The concept is not entirely new, but the developers make a conscious effort to push the genre toward a more hands-on experience. A major selling point of the game is its approach to warfare. Battles unfold across fully realized 3D landscapes where elevation and positioning can influence success as much as raw military strength. Players are encouraged to think carefully about how they deploy their troops, with cavalry, infantry, and ranged units each serving distinct battlefield roles. Terrain features such as hills and narrow passages can alter the momentum of combat, giving engagements a more tactical flavor than the average kingdom management title. The result is a combat system that feels engaging and dynamic, particularly during larger conflicts where multiple armies converge on the same objective. The progression systems are equally important to the overall experience. Commanders serve as the backbone of a player's military ambitions, each bringing unique abilities and strategic advantages. Building an effective roster requires experimentation and long-term planning, as different combinations can dramatically alter battlefield performance. This layer of customization gives players greater ownership over their armies and provides an incentive to continually refine their strategies. While progression is satisfying, newcomers may need time to fully understand the interconnected systems governing commanders, resources, and military development. Beyond individual battles, Order of Kings places considerable importance on cooperation. Alliances are essential, functioning as political entities capable of waging war, defending territories, and coordinating large-scale campaigns. The social element adds unpredictability to the experience, as rivalries and partnerships naturally emerge over time. Massive conflicts between alliances become some of the game's most memorable moments, transforming what could have been a solitary strategy experience into an evolving contest of leadership and coordination. The persistent nature of the online world ensures that player actions carry weight, making victories feel earned and defeats worth learning from. From a presentation standpoint, the game delivers solid visuals that effectively communicate the scale of its ambitions. Unit models are detailed enough to distinguish troop types during combat, while expansive maps help create the impression of a living medieval world. The interface is generally functional, though it occasionally struggles to present its numerous mechanics in a streamlined manner. Players unfamiliar with strategy MMOs may find the abundance of menus and systems intimidating during their first few hours. Additionally, some of the title's free-to-play design choices can occasionally interrupt the pacing of progression, reminding players that it exists within a modern live-service framework. Despite these shortcomings, Order of Kings succeeds in carving out its own identity within a crowded genre. Its strongest moments come when tactical combat, alliance coordination, and long-term planning intersect to create meaningful conflicts. The game may not completely reinvent medieval strategy experiences, but it demonstrates a clear understanding of what keeps players invested: competition, cooperation, and the constant pursuit of expansion. For those willing to invest time in learning its systems, Order of Kings offers a rewarding blend of RTS mechanics and MMO persistence that stands above many of its peers. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
人少不好耍
如今多数手游都靠充值拉开战力差距,可这款游戏堪称业界“公平天花板”,极尽贴心地反向拿捏所有氪金玩家。游戏内充值礼包、限定神装一应俱全,氪金玩家砸上万资金拉满顶配面板,特效拉满战力爆表,实战却毫无作用。零氪玩家全程不花一分钱,只用系统初始角色,就能轻松碾压满氪大佬。氪金玩家所有付费数值全部失效,大招刮痧不破新手护盾,白嫖玩家自带隐藏增伤减伤buff,花钱越多反而越弱,所谓公平平衡,实则彻底背刺所有付费玩家。
这款游戏属实深谙运营妙计,刻意拉大付费与零氪玩家差距,刻意制造职业、新旧玩家对立,看着玩家互相攻讦嘲讽,策划躲在幕后坐收渔利,一边放任玩家互撕转移矛盾,一边推出强度失衡的限定卡池,用战力碾压刺激好胜心逼玩家赌气充值,美其名曰竞技对抗,实则靠挑动内斗收割钱包,所谓社交玩法全是算计,玩家吵得越凶,充值弹窗推送越勤快,好好的娱乐沦为制造对立、榨取钱财的工具,全无平衡与诚意可言。
同類slg中 玩法和性價比都很好, 就是畫面比較差 但還是推薦
不错的slg,增加个人玩法更好,因为联盟玩法需要时间配合,这限制了一些时间不充裕的玩家投入游戏。
好玩
还不赖的slg,每天收下菜,跟着盟友打下城混混军功就行,没空也能挂托管,攒攒金新赛季初抽几个新武将就能玩的挺舒服
好玩,所有SLG游戏里最好玩的,没有之一
遊戲策略性很強,可玩性也很多,福利也不錯,整體來說體驗感不錯,推薦大家嘗試
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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