
Operation DogFight is a free local multiplayer airplane combat game where all the pilots are Dogs. Make use of dog-themed weapons to take down your friends across multiple maps.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Very easy to pick up and go, works flawlessly on steam deck, and planning on bringing it to a furry con to play with lots of dogs! Would love if there were a team mode added in the future, but I understand that this is a free game, and updates may be scarce. 10/10 would crash into another cat head on
[h1]Before I played Operation DogFight, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
DogFighting ¯\_(ツ)_/¯
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Если есть кенты, то думаю можно.
Y... Para pesar 1.99 GB, esta muy vació, solo hay un modo, no se puede personalizar el avión/personaje. Para jugar así un rato y matar tiempo, esta bien.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] The oh-so-clever title of this failed Furry themed PvP arena arcade shooter gives it away... you're a furry flying a biplane with wonky console-esque controls and you have to shoot the other players in badly done "dogfighting". This is in fact incredibly challenging because the game has no players for you to shoot. So, "Operation DogFight" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]The vast majority of PvP focused games on Steam are failures.[/i] Most fail because developers assume just because the game project code completes a successful build, the game will instantly and magically "go viral" just for existing. There's nothing in this to appeal to gamers that hundreds of other PvP games are already doing better. PvP games face extreme competition, PvP gamers have plenty to choose from and they gravitate to where all the other players are. This game didn't offer anything to peel those PvPers away from the PvP games they're already invested in. It had no upfront cost, but gamers still rejected it. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This game relies on multiple players to work properly, but the developer couldn't work out how to do any netcode or proper online matchmaking. Steam's "Remote Play Together" tries to make up for this glaring shortfall, but PC gamers just don't crowd around a single PC in the living room anymore. This glaring shortfall may be caused by shortsightedness or just lack of competence from the developer, but whatever the reason, the lack of proper online features for a multiplayer only game disqualifies this. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Even as a free game, this couldn't find an audience. With a peak of [b]only 7 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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