
Benchmark your VR setup - OpenVR Benchmark is the first benchmark tool for reproducibly testing your real VR performance, rendering inside of your VR headset. See if your hardware performs correctly! VR headset required.
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does the job
☀️
Awesome for testing native SteamVR performance.
Świetne małe narzędzie testowe które dowodzi że czas klatek jest najważniejszy w VR przez cały dzień każdego dnia polecam
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OpenVR Benchmark — это не игра, а инструмент для тестирования производительности VR-оборудования. Он проверяет, насколько система может обрабатывать графические нагрузки в виртуальной реальности, используя сценарии с различной сложностью. Прост в использовании, бесплатен и доступен для Windows. Подходит для диагностики совместимости оборудования с VR-приложениями, но не предназначен для развлечений. Хорош для тех, кто хочет убедиться в стабильной работе VR-окружения перед запуском игр.
Supports only SteamVR API. I was intended to test how much performance SteamVR takes when running over Oculus Dash; with Oculus API; and SteamVR with Oculus Dash disabled. That benchmark doesn't give me that possibility
Если ты думаешь у тебя топ к пк, как у нашего хилли билли, - вано, то попробуй маинкрафт поставить на максималки, там все станет ясно.
How can I change the rendering resolution? Is setup at 3164x3096px, which is way larger than my headset's actually resolution. No wonder such a bad results I get. Plus lots, lots, looots of crashes, maybe 1 in 2 test is a crash! Please fix, we can't relay on this as is. My results vary from 11 fps to 25fps on a 5900x, STRIX 3070, 32Gb, HP Reverb G2.
not helpful
"OpenVR Benchmark" is an obsolete, badly made VR benchmark that isn't even free as you need to pay cash money to the developers to unlock "leaderboard" features. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. You're expected to pay up $4 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the application peaked at [b]only 15 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? Nope... as a VR benchmark, this is useless non-free garbage abusing the "free" section of Steam. It doesn't work as a benchmark and it doesn't have any other features or uses.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.