
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Most likely between $41M and $116.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 91% | approximately $68.3M |
| PlayStation | $89.99 | 94% | #21 |
| Xbox | $69.99 | 92% | Top 100 |
| Nintendo | $69.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
卡普空今年真无敌了,今年玩的最爽游戏的两个,一个质识存在还有一个这个
明明能做到90分,但你偏偏八十分就满足了,你的战斗机制加上地图探索原本应该起到1+1大于2的效果,但因为探索过程中充斥着大量的换皮小怪,导致探索变得越来越快枯燥,boss的话可以看出有在堆料,每个boss都有不同的受击反馈,弹反效果和处决动画,但这不是个别boss重复打78遍的理由,要是boss和小兵数量多一点的话你就配得上IGN10了
I do recommend it. Coming from a mid-30's gamer who played all the original Onimusha games, its just great to be back experiencing the franchise. There are moments when it feels like classic Onimusha, but those moments aren't often enough. Original Onimisha was Resident Evil with swords. Of course I don't miss the tank controls and fixed camera, but RE was also more than that. Onimusha WotS nails the atmosphere but I wish there were more RE style puzzles, weird doors, etc. like it used to. I had hoped Way of the Sword would have more connection to the original world building, but a fresh take is also welcome. The story is alright, it kind of feels like its missing a more thorough connection from plot point to point rather than just "Go here and kill the next boss" but we get what we get. I will say that the writing for Musashi is fun, I love his expression and emoting. But Shizuka is basically the AAA dialogue meme and its a bit painful at times. She offers hints to puzzles when it's not asked for nor needed and that is quite unfortunate. The customization increments are agonizingly slow, I guess that's for the pacing and balance of the game. The combat is the shining point for this game. To those complaining of easy difficulty, you just don't get it. It's not a souls-like, its an action game. And the "easy" comes from the fact that the developers have given us so many different tools to play with. There are just so many different ways of tackling different encounters. You can be slow methodical, you can hack n slash, spam ultimates, you can parry everything. The game allows you to adapt and change tactics on the fly, and that's so much more engaging than a souls-like. The one criticism I have is the pacing of the enemy attacks. It could be tweaked up a bit for more challenge. I'm sure a mod will fix that. I also love that there is a built-in boss replay system. Often times during the story fight, I'll be so aggressive that I don't get to see all of the modes and transformations. Replaying allows you to switch up fighting styles and adapt to different strategies. Its an amazing game, I haven't finished but I hope there's a space for a sequel to happen because I just want more.
This game is pretty well made but does not justify the $70 price tag. Wait for sale. Highly recommend the game.
꿀잼
검극 액션 GOAT. 모든 적과 보스와의 다양한 모션들과 강렬한 사운드 ,베고 으깨는 타격감이 굉장하다 다만 아쉬운건 반픈월드인 교토를 중심으로 뺑뺑이 서브 퀘스트가 많고 맵의 분위기가 스테이지마다 다 비슷하며, 사무라이뽕을 채워줄 수 있는 발도 납도 모션이 없는건 아쉬웠음. 스토리도 전형적이지만 정점에 달한 표정연기 기술로 몰입감은 상당하나, 왕도적이며 너무 대놓고 후속작 또는 DLC를 암시하며 끝내어 본편을 끝냈음에도 감질맛이 너무 남... 총평하자면 아쉬운 부분도 없진 않으나, 전투 , 모션, 사운드만으로도 90점이라고 생각함. 후속작 또는 DLC가 나온다면 세키로,고오쓰,인왕처럼 조금더 배경미술과 스테이지의 다양화가 이루어졌으면 함.
If you like Samurais and wooshy swords stop reading the reviews and start playing.
动作丰富,BOSS虽然数量少但质量极高,下作马桶少点就好了,鬼武者系列堂堂复活!
nice one
最高