
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Most likely between $41M and $116.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 91% | approximately $68.3M |
| PlayStation | $89.99 | 94% | #21 |
| Xbox | $69.99 | 92% | Top 100 |
| Nintendo | $69.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cool
If nothing else, action games should feature a fun, dramatic, and exciting gameplay loop where the game presents challenges that the player has to respond to adequately and then receive feedback for said action in the form of reward or punishment. This game is an action game. In fact, I'd say it is the first action game in a while that actually feels like an action game. The visuals and sound effects of the combat system alone could justify the AAA price. Aside from the combat system, the game has many other features and systems too: a semi-open world, quests, lightweight character customization. Personally, I don't really care for any of these, and I don't think you should either. Buy this game for the combat system, and buy it now. AAA games nowadays are rarely worth their asking prices on launch. Not this one. This is an easy GOTY contender.
Very impressed
一句话总结,MC这个均分85分我觉得恰如其分 游戏存档时间23小时通关,支线马桶大概清了不到一半,如果做完全支线的通关时间我估计是三十几个小时,纯主线的话估计十几个小时。但是纯主线能拿到的强化材料有限,纯主线还是要看技术的,不行的可能会打得死去活来被折磨,还不如多通点马桶把强化搞起来。体量我觉得还算可以了... 战斗系统本来就是强项就不多说了,想体验的话下个demo就好。然后箱庭也做得还行。另外关于被诟病的怪物种类少,我觉得动作天尊的素材复用还是相当有经验的,就我的流程体验来说,小怪是慢慢换皮加强的,就算boss重复出现了也基本都有新招(先不论那两位素材劳模),感觉就是从下位慢慢加强到G位,其实重复感不算太高。 比较扣分的地方就是大地图通马桶,甚至主线都要通马桶(主线任务大地图和箱庭一半一半这样吧),虽然这个马桶可以看出也有一些设计,比如大地图的主线马桶区域都是有箱庭设计的,但是感觉总体上设计得还是不够多,还是有点敷衍 然后我觉得最惊喜的地方还是剧情,全程没雷点,播片观感优秀,人物刻画好,小表情很生动,我是觉得直接把脚本拿来改改拍个大河剧都没问题了,就是女角色都好丑...感觉这是我玩过的卡婊游戏里,剧情最好的一作了。 总之现在通关的感想么就是,爽到了,快跟我说谢谢卡婊~
这是一款动作太牛了以至于长板太长的“汤勺”型游戏,但能不能别给我塞那么多通马桶呢的任务来硬水时长啊?别的也就算了,这是真的是我的雷区了,宁愿你像生化危机9那样虎头蛇尾。看来卡普空这两年还是吃太好了。 PS:另外我这配置竟然闪退了不下5次,卡普空你长点心吧就。
战斗!爽!唯一的缺点就是光推主线BOSS战的时间有紧凑,养成材料获方式初期不是很明朗。
What I've played of the game so far has me excited to play more. The action is fun. The story is great, and the world is beautiful.
非常NICE,动作丰富,战斗爽快,交互拉满,如果你真喜欢这游戏就不会觉得清支线是无聊的事情,整个洛东都不够我砍的,缺点平A没有震动反馈,精英怪确实复用太多,卡普空还是有自己东西的,解法多,不像忍者组只会跟风,除了石火还是石火
史无前例的攻防转换交互体验,顶级的动作设计,优秀的线性地图和人物刻画,唯独明显的缺点是第二章开放世界地图的通马桶支线任务
战斗,爽!