
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Most likely between $41M and $116.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 91% | approximately $68.3M |
| PlayStation | $89.99 | 94% | #21 |
| Xbox | $69.99 | 92% | Top 100 |
| Nintendo | $69.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
动作游戏新标杆
Capcom just doesn't miss this year
非常不错的动作游戏,剧情也很好。就是一闪在60贞的判定有点难。挺好的游戏。
Fajna giera
muito bom
很好玩,就喜欢跑地图做任务的感觉
Un juego muy bueno lo recomiendo 💯
好玩,优秀的战斗系统以及boss设计。无趣且繁多的支线,奖励还少得可怜,当我将地图上所有问号清空后,还是无法升至满级,令人感叹。小怪从前期直到后期都令人讨厌,除了一闪,没什么快速清杂兵的方法,想要绕过还得接战减速。最终boss二阶段光污染啥都看不清。boss紫光可被弹开,最终boss却不行,很诡异。无法快速返回传送点加上到处是死路的地图,是最为痛苦的一环。
cool
If nothing else, action games should feature a fun, dramatic, and exciting gameplay loop where the game presents challenges that the player has to respond to adequately and then receive feedback for said action in the form of reward or punishment. This game is an action game. In fact, I'd say it is the first action game in a while that actually feels like an action game. The visuals and sound effects of the combat system alone could justify the AAA price. Aside from the combat system, the game has many other features and systems too: a semi-open world, quests, lightweight character customization. Personally, I don't really care for any of these, and I don't think you should either. Buy this game for the combat system, and buy it now. AAA games nowadays are rarely worth their asking prices on launch. Not this one. This is an easy GOTY contender.