
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Most likely between $41.9M and $118.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 91% | approximately $69.8M |
| PlayStation | $89.99 | 94% | #21 |
| Xbox | $69.99 | 92% | — |
| Nintendo | $69.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A piece of ♥♥♥♥ game that isn’t even worth $10. Way too much unjustified hype and promotion. It’s disastrous—not because of the difficulty, but because of how poorly it’s designed. Way too many skills, and you never get the right ones when you actually need them. Way too many animations, way too sloooooooooooooow, constantly interrupting the combat. And the dialogue does the same thing. It just keeps interrupting the gameplay over and over again.
If you live by the way of the sword, fighting is everything.
過去作と違って今の時代はSEKIROとかいうデカすぎる比較対象があるからなぁ… という不安を一瞬で吹き飛ばしてくれる圧倒的面白さ
One of the best video games when it comes to combat. Fire facial expressions and cutscenes. Fire boss fights. Cool characters. Basic but good story. Loved the voice acting. Playing with the Bishamon sword is so fun. Game is stingy when it comes to materials/resources. Repeated bosses and enemies is kinda boring. Carnage mode kinda sucks cause it makes enemies too tanky making fights longer and more tedious instead of more challenging. Side quests are mid. English Dub >>> Japanese To live is to suffer. All you can do is learn to love the challenge.
鬼武者シリーズ、宮本武蔵を主人公にし京都を舞台に幻魔討伐に繰り出す! 難易度剣戟でクリア。 ・GOOD ①戦闘:戦闘システムは基本は従来のものと変わらず、近年のトレンドであるパリィや投げカウンターを使い分けながら反撃をしていくというタイプになった。と言っても割とタイミングは余裕があるので決めやすかったが投げカウンターだけどの方向に合わせたら良いのか少し分かりづらい敵がいた。 ②演出:戦闘中のカウンター演出やボスでのフィニッシュはもちろんシナリオのムービーも力が入ってる感じでムービーシーンも時代劇を意識した作りになっていて独自の雰囲気を作り出していた。 ・BAD 特に無し。投げカウンターがわかりづらい敵がいたくらい。 【総評】 20年ぶりの完全新作という事でしたが、満足させてくれる作品でした。宮本武蔵としての逸話が様々ありますがゲーム中にも小ネタはありましたがもっと出てきても良かったと思います。続編かDLCがありそうな感じはあるのでそっちで回収されるのかもしれません。侍ならではの剣戟アクションはかっこよかったです。欲を言うなら斬撃の効果音は初代を踏襲してもっとバッサリ感があったら更に良かったと思います。
걍 GOTY줘라 이정도면 그냥
내가 남정네들 아헤가오를 보려고 산 게 아닌데...
no es souls, no es hack and slash, esss onimusha 😎
fun game
So far I've done a lot, if not all of the side content available to me until this point. Here is a pro and contra list: Pro - graphics are good enough - animation all around is superb, especially parrying looks like nothing I've seen before - good sound design and music - combat, while lacking depth, feels and looks great - a fair amount, but not too much, side content - charismatic protagonist (even though he is full of himself) - big skill tree and good sense of progression - very well optimized Contra - there is barely any style in the art style. The game is going for realism but fails - visually bland, not much variety (so far) - not much enemy variety, in 16 hours I've fought the same 3 mobs - in the time I played so far there was barely any plot - no challenge WHATSOEVER, seriously, I had to install a mod to make it harder. At default the enemies are so passive and slow. Now they move and attack twice as fast and every attack is still projected seconds in advance. So far the hardest boss took me 3 tries (theren have been a good number of bosses already) - moving around the map is boring, I hope there will be some movement skills later on All in all I recommend the game despite the blaring issues, because the combat feels amazing and mods exist.