
One Hand Clapping is a vocal 2D platformer. Solve puzzles, by singing or humming into your microphone, and find confidence in the power of your voice as it changes the world around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.71/day in the week after.
About
One Hand Clapping is a vocal 2D platformer. Solve puzzles by singing or humming into your microphone, and find confidence in the power of your voice as it changes the world around you.
One Hand Clapping is a relaxing, inspiring puzzle platformer that focuses on vocal input to progress through its vibrant world. Build confidence in your voice as you utilize melody, rhythm, and harmony as your tools. Take your time. You have nothing to lose and won’t get punished for making a mistake.
Meet loveable characters who will assist you, cheer you on, and inspire self-expression without being pushy. You don’t have to be a vocalist prodigy to enjoy One Hand Clapping. Just conquer your doubts, battle the silence, and sing your song.
Just hook up a microphone and you’re good to go!
Solve Puzzles with your voice
Play through six expansive, vibrant biomes
Sing, hum, and beatbox to change the world
Meet three whimsical hermits who aid you throughout this musical journey
Grow confidence in your voice
Sing your song
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 85% | — | $192.8K |
| $4.49−70% | 41ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра уже окупилась, просто лучшая игра обожаю ее хотя поиграл совсем чучуть
Прекрасная игра, очень люблю такие приятные душевные инди игры с музыкальным уклоном. Было приятно подпевать героям, бить ритм с толстяками в пустыне толстяков и экспериментировать с мелодичными штуками. Загадки несложные, очень кайфовые и расслабляющие. И сюжет есть! Не заскучала. Рекомендую!
——记录:25/11/27入。 ——很有趣的需要用到麦克风的2D平台游戏,虽然说是要唱歌,但是我寻思了一下给他讲个单口相声也不是不行,这不巧了么。(单指前期引导任务,后面还没玩到) ——这个游戏不适合晚上玩,有点扰民,白天再说吧... ——建议使用耳麦,笔记本自带麦克风不收音。(25/12/17) ——为了这个游戏听从盒友的建议买了只西伯利亚,大概就是传说中的为了碟醋包了顿饺子... ——之前玩不转还能怪笔记本公放不收音,新买了耳麦还玩不转大概只能承认音痴了,但...我记得我好像是艺术系的啊...25/12/24 ——找到逃课方法了,乐器!!卡林巴声音太小不太行,但莱雅可以,尤克里里我只有充电接耳机的练习款就不尝试了...感觉口琴应该更适配...这大概就是邪修了吧...25/12/30 ——另外,这个游戏对打游戏喜欢自言自语的小伙伴很不友好!26/03/28
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +12 more
| $14.99 |
| 19ratings |
| 78% |
| — |
| not modelled |
| $14.99 | 10ratings | 52% | — | not modelled |
| $14.99 | — | 68%* | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
一日で全部終わらすためには喉が枯れたので定期的に休憩しましょう! 言葉を交わさず音だけで進むストーリー パズル要素もありめちゃくちゃ楽しかったです 他のレビューを見る限りマイク認識やUI等不便に感じてる人が多かったですが今現在プレイするにあたって特に苦戦することはなかったのできっと良アプデをされたのでしょう こころがあったまるいいゲームでした
준비물 : 좋은 마이크
玩了挺久一段时间但是才补票hh这个紫色的小家伙真的好萌的!!但是千万不要在家里有人的时候玩,超尴尬(?
Lindo arte y buena jugabilidad aunque a mis ojos es muy orientado a gente que realmente canta, me pidió notas de voz como si fuese andrea bochelli y solo canto en la ducha, solo un puzzle tuve que skipear por esto, de resto todo piola.
非常值得游玩,整个过程解密加音乐第一次玩这种类型的游戏,画风治愈,大结局大家一起合唱的时候非常的感动
通关《One Hand Clapping|单手拍》之后,只剩[b]满心的震撼与惊艳,真的只能用 “太牛了” 来形容[/b]。很少有单机游戏能让我全程沉浸、极致享受,这款绝对是例外。 整个故事线层层铺垫,直到结局全部串联闭环,氛围感完全不输一本治愈小说。关卡设计循序渐进,节奏舒服,完全可以每天玩一两关,慢慢沉浸体验。游戏 2-4 关开始会出现导师角色,一步步引导、陪伴前行,寓意特别深刻:[b]经历本身,就是最好的老师。[/b] 最终的 BOSS 战设计堪称神来之笔,所谓的最终敌人,从来不是外界的磨难,而是[b]我们内心的阴暗、恐惧与自卑[/b],也就是主角(玩家操控)的暗面。一路走来遇到的所有导师,都会在最后时刻并肩同行,一同对抗心底的枷锁。 整体画风温柔治愈、画风可爱,配乐与声控玩法完美契合,结尾温暖的大团圆结局,真的让我坐在屏幕前由衷地为这款游戏鼓掌。它用最温柔的游戏方式告诉我们:所有的过往、每一段经历,都会成为照亮前路的力量,推着我们跨过难关、接纳自己。非常适合音乐生、喜欢治愈叙事、慢节奏解谜的玩家,[b]哪怕定价更高,我都觉得物超所值。[/b] 客观来说也有小缺点: 完全依靠声音操控,[b]容易跑调的玩家游玩体验会受影响,对耳麦设备也有一定要求[/b];存档机制比较局限,[b]只有分段固定存档,单个章节流程偏长[/b],碎片化短时游玩很不方便。 但这些小瑕疵完全掩盖不了它的优秀,剧情、立意、美术、音乐、玩法全部在线,[b]无条件强烈推荐[/b],是年度小众治愈神作。 After beating One Hand Clapping, I’m left utterly blown away—this game is simply incredible. Rarely do single-player games manage to keep me fully immersed and thoroughly entertained from start to finish, but this one is an absolute exception. The story unfolds slowly and deliberately, weaving all its threads together into a perfect, satisfying conclusion—like reading a heartfelt, immersive novel. The levels are designed with such a gentle, gradual learning curve that you can easily play one or two a day and just sink into the experience. Starting around levels 2–4, Mentor figures appear, guiding and accompanying you every step of the way. The symbolism is beautiful: our experiences are our greatest teachers. The final boss battle is nothing short of genius. The true enemy isn’t some external foe—it’s the darkness, fear, and self-doubt within us. And all the Mentors you’ve met along the way stand beside you, fighting this inner struggle together. With its warm, cute, and cozy art style, a soundtrack that blends seamlessly with the vocal-based gameplay, and a deeply satisfying, uplifting ending, I found myself genuinely applauding the game right at my screen. It tells you, in the kindest way possible: everything you’ve lived through has shaped you into someone brave enough to overcome anything—and to accept yourself. It’s perfect for music students, fans of cozy narrative games, or anyone who loves slow-paced, thoughtful puzzle adventures. Even if it cost twice as much, I’d still say it’s 100% worth every penny. To be fair, it has a couple of small flaws: Since gameplay relies entirely on vocal control, people who struggle to stay in tune may find parts challenging. The save system is quite rigid—only fixed checkpoints at section breaks, and some sections are long. This makes it less convenient for short, casual play sessions. But these tiny flaws fade next to its brilliance. Story, theme, art, music, and gameplay are all masterfully crafted. I wholeheartedly, unreservedly recommend it—this is easily one of the year’s most touching and memorable indie gems.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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