No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Stranger, not faster. Blocks fall. Lines clear. You already know this game - until the bag starts changing. Every cleared row earns credits, and credits buy cursed relic-cards that bend the rules of the game itself. Your hand of relics survives death; only the board resets. (That's the roguelite part.) Most block games get harder by speeding up. Ominomicon gets harder by changing what falls: every level introduces a stranger piece and quietly retires a familiar one. By the deep game you're stacking nothing but pentominoes - on a board that periodically flips upside down. FREE TO PLAY, PROPERLY The free version is a complete game: 12 of the 20 relic-cards, every mechanic, endless runs, global leaderboards One small purchase unlocks all 20 cards, forever - shareable with your family No ads, no subscriptions, no energy timers, nothing consumable. Ever. THE RULES ARE FOR SALE 20 relic-cards: bombs, second holds, bag exorcisms, time running backwards Exclusive pairs force real choices - no two runs build alike Your hand carries through death; only the board resets UNSTABLE GRAVITY Every minute or so, gravity inverts and pieces fall upward The power grid flickers just before it hits - learn to read the lights Counter it with Gravitonics or ride it with Surge Rider for a triple score multiplier A ROSTER, NOT A SPEEDOMETER 29 shapes: from the humble monomino to the full pentomino bestiary Level 1 gives you twelve friendly pieces; the endgame is eighteen pentominoes only Speed only climbs after the roster finishes mutating POLISHED TO THE LAST PIXEL Global leaderboards via Game Center - all-time and weekly, every score cryptographically sealed Dark synthwave soundtrack; the board glows on the beat One-thumb portrait controls with haptic feedback Every visual effect - flicker, shake, glow - is adjustable or can be turned off entirely No tracking. Fully playable offline, always. Free to try. One purchase to own. Play forever.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stranger, not faster. Blocks fall. Lines clear. You already know this game - until the bag starts changing. Every cleared row earns credits, and credits buy cursed relic-cards that bend the rules of the game itself. Your hand of relics survives death; only the board resets. (That's the roguelite part.) Most block games get harder by speeding up. Ominomicon gets harder by changing what falls: every level introduces a stranger piece and quietly retires a familiar one. By the deep game you're stacking nothing but pentominoes - on a board that periodically flips upside down. FREE TO PLAY, PROPERLY The free version is a complete game: 12 of the 20 relic-cards, every mechanic, endless runs, global leaderboards One small purchase unlocks all 20 cards, forever - shareable with your family No ads, no subscriptions, no energy timers, nothing consumable. Ever. THE RULES ARE FOR SALE 20 relic-cards: bombs, second holds, bag exorcisms, time running backwards Exclusive pairs force real choices - no two runs build alike Your hand carries through death; only the board resets UNSTABLE GRAVITY Every minute or so, gravity inverts and pieces fall upward The power grid flickers just before it hits - learn to read the lights Counter it with Gravitonics or ride it with Surge Rider for a triple score multiplier A ROSTER, NOT A SPEEDOMETER 29 shapes: from the humble monomino to the full pentomino bestiary Level 1 gives you twelve friendly pieces; the endgame is eighteen pentominoes only Speed only climbs after the roster finishes mutating POLISHED TO THE LAST PIXEL Global leaderboards via Game Center - all-time and weekly, every score cryptographically sealed Dark synthwave soundtrack; the board glows on the beat One-thumb portrait controls with haptic feedback Every visual effect - flicker, shake, glow - is adjustable or can be turned off entirely No tracking. Fully playable offline, always. Free to try. One purchase to own. Play forever.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 411 | 93% | Free | |
| — | 0 | 0% | Free | |
| — | 1 | 100% | Free | |
| — | 2 | 60% | Free | |
| — | 11K | 95% | Free |