
Omega Strike is a metroidvania game with a vast, open ended world and multiple playable characters. Explore the world, learn new abilities, upgrade your weapons and defeat Doctor Omega and his mutant armies!
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Languages: English, German, Russian, Simplified Chinese
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um pouco maior que eu gostaria. Digo isso no sentido algumas salas não acrescentam mais desafios, mas se repetem. Os caminhos não se conectam muito, ele se torna mais sequencial com algumas conexões no caminho de retorno. Tem uma boa quantia de chefes, mas se você tiver recursos não são desafiadores. O chefe final foi mais desafiador, pois levou todos os meus recursos. Tive que ter mais atenção nele. Da arte eu gosto. Pixel arte bem trabalhada. Indico o jogo pelo esforço envolvido... e porque estou gostando muito deste estilo de mecânica e quero ver mais jogos do tipo.
Лёгкая метроидвания, выбил платину за 7 часов. После прохождения игры, от неё ничего не остаётся в памяти.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very simplistic, but very solid gameplay, It's enjoyable and chilled out, not too hard either. This game is 10% Metroidvania and 90% Run & Gun but still fun nonetheless. Recommended.
Great little game. Nice size maps, fun way to pass time.
Good music and art. The characters move as fast as a snail.
Это представитель ужасных метроидваний с скучным бектрекенгом и новыми открываемыми способностями, что еще печалит это унылые боссы я встретил трех и все они плохи.
I got it at a cheap price, I can't complain about the game. It's fun at the beginning, it gets a bit tedious at the end because all you want is to complete the game and unlock the achievements right away. The only 'challenging' thing may be the bosses but after fighting them 1 or 2 times you learn their movement patterns. It's a metroidvania, don't expect anything else.
O jogo é legal!
Omega Strike is the kind of truly excellent game that knows exactly what it wants to do, and does it really, really well, without bothering to even attempt doing anything else. It delivers on being a really, really good run-and-gun platformer with a bit of exploration and some upgrades you can get. It isn't a long game (I beat it on normal mode at 100% completion, and it took me right at 5 hours), but it also isn't expensive, and it certainly doesn't wear out its welcome. The game basically consists of a series of increasingly-long stretches of platforming and fighting. The enemy patterns are extremely simple on an individual basis, but their placement and sheer number is enough to require some effort and strategy out of the player to survive the neverending gauntlet, even if you're collecting and using all of the upgrades you can possibly get. The bosses are all good tests of your ability to read patterns and find good places/ways to shoot them down. The "three player characters you swap between" mechanic felt a little shallow to me at first because a majority of the nagivational upgrades go to the first character only, but by the late game I was swapping between the three of them regularly because whose gun was best for the current situation kept changing. If you're trying to get 100% of the things like I was, expect maybe a couple of small headaches. The game's map can't be bothered to indicate in any way when a fully-explored room still has a collectible you haven't picked up yet, and it's very easy to run into that situation because you'll need an upgrade you don't have yet to get to an item you see. This wouldn't be as much of an issue if reaching missed collectibles didn't tend to consist of re-running the aforementioned enemy gauntlet. However, it's not anywhere near the level of a deal-breaker for me--just refer to a walkthrough if you're getting frustrated with a particular collectible, and be aware that there's one particular room you can NOT fully explore even though there's not even a collectible in it. Don't expect a deep and meaningful plot. The outline for this one could be written by a fifth-grader. You get a good excuse to start running around and shooting, and that's all this game really needs. I feel like trying to come up with complex characters or complicated twists in this plot would've bogged things down, so I'm happy with it. As for the music: A couple of tracks I would rate as okay to a bit grating if I have to stay in the area they belong to for too long, but the rest are great to excellent, including pretty good boss fight music. Anyway, this game comes highly recommended for me. I paid 99 cents for this on sale, but if I knew what I was going to get I think I would've happily paid full price--and I'm kind of a huge cheapskate about buying games.
If this game ever comes back up for sale, know that it's stolid for the most part. The main issue is that one character gets the majority of the upgrade abilities, and it can be tedious to switch to him what feels like constantly. I just want to play with the double jump shotty guy who gets a dash the whole time!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.