
A grandpa promised to pick up his granddaughter on her first day of school. He rehearses scanning QR codes again and again. But facing the screen alone, everything falls apart. After playing, maybe you'll think of an elder in your life — and say: Take your time. No rush.
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About
Genre: PC single-player narrative adventure. Core mechanics: movement, jumping, sliding objects, and click-to-attack.
Who You Become: A once-capable elder, now defeated by a smartphone. To keep a promise to pick up his granddaughter from school, he must learn to scan a QR code and board the bus alone. Faced with pop-ups, facial recognition, and impatient strangers urging him on — will he retreat? Or will he grit his teeth and try again?
You play an aging grandfather, riding the subway to pick up his granddaughter after school.
"Please present your transit pass." You pull out your phone, open WeChat — insufficient balance. Try online banking — facial verification required. Every app is an unfamiliar city, and you are lost.
To get that transit pass that will take you home, you are pulled deep inside the phone, wandering through the photo album, TikTok, WeChat, the battery compartment, and the vault of online banking. Here, dazzling effects coexist with cold error pop-ups; encouragement from loved ones intertwines with uncontrollable freefall.
This is not a simple runner. This is an adventure about the digital age, generational divide, and emotional redemption.
On the floating island of memory, recall every lesson your granddaughter taught you.
In the runner sequences, be knocked down by sudden failure.
Amid a siege of ads, tap and swipe in frantic desperation.
Before the Facial Recognition Boss, complete expression command after expression command.
We don't just want you to play. We want you to feel:
Opening: Light and refreshing — jump, dash, collect. Like the first ride at an amusement park. Relive the promise with your granddaughter in the world of memory.
Mid-game: From the photo album to WeChat, difficulty gradually climbs. The moment you finally obtain the transit pass, you discover the balance is zero — and your emotions plummet.
The Fall: A spiraling descent animation. Flashbacks of cold stares and doubt. Oppression reaches its peak.
Rebirth: Your granddaughter's voice appears, urging you to stand again. New objective: reach online banking. Fix this.
Finale: A steady, quiet determination. A slow, post-disaster ascent toward online banking and the ultimate Facial Recognition Boss.
Runner & Double Jump: Sprint across rolling tracks, take in the scenery, dodge obstacles.
Shooting: Left-click to blast pop-up monsters, clearing the path ahead.
Drag & Cover: Right-click to grab and move objects in the environment — interact with the world around you.
Total playtime: approximately 15–20 minutes.
Every stage is meticulously timed: Memory World clues (3–6 min) → Phone World runner (6–7 min) → Online Banking corridor (2–3 min) → Facial Recognition Boss fight (4–5 min).
No filler. Only precisely measured peaks and valleys.
Your granddaughter's voice rings out at pivotal moments — sometimes as subtitles, sometimes woven into the environment itself.
Every jump, every pop-up you shoot down — all of it advances the old man's inner transformation.
We're not here to make you "beat levels." We're here to make you understand, in 20 minutes, the helplessness, the struggle, and the courage of an elderly person in the digital world.
We are "Four Happiness Meatballs" (四喜丸子) , a team from the China Academy of Art. This is our graduation project — Silver-Haired Adventurer — a year in the making.
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Stats
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
[h1] 20分钟体验爷爷的迷茫,后劲挺大♥ [/h1] 中国美院学生的毕设作品,全程不到20分钟。玩法就是跑酷、射弹窗、拖掩体,操作简单。但你玩着玩着就会发现,自己不是在闯关,是在经历一位老人被智能手机逼到无路可走的过程。 弹窗广告糊脸、人脸识别卡住、余额不足跳转网银,每一个场景都真实到让人难受。那种“明明知道该怎么做但手就是跟不上”的无力感,确实把人拽进去了。 作为学生作品,手感肯定还有打磨空间,但情感传达已经到位了。打完那一瞬间,想给家里老人打个电话。 [h1] 黄四娘家花满蹊,千朵万朵压枝低。 -- 江畔独步寻花七绝句 杜甫♥ [/h1]
It was a little clunky at times, and the camera angle when riding the lines was too low to see where I was going, but it was still a cute and fun little game.
故事背景挺有趣的,画面是一大优点,特别好看惊艳,不过我玩起来画质有点模糊。剩下说不足:手感差!!这种平台游戏最重要的就是手感了,感觉美院做的单机都主要是画面好,但手感更决定游玩体验,滑板轨道那里我蛮喜欢的,第一关的手感挺劝退,下落特别漂跳起来挺难受,也没什么反馈感,还有平行飘逸现象hhh。整体蛮有趣的!期待更做出更好的游戏~
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Trends
Modeled estimate over time.
小游戏有缺点,比如穿模,切换场景耗时很久,滑索切出会卡顿,但游戏很好玩
Хорошая социальная реклама в виде игры. Как игра очень кривая. Вспомнил своего покойного деда (╥_╥).
作为美术生的毕业作品,太优秀了!!!
设定新颖,和生活贴近,好玩
免费 有中文 没成就
很温情的故事,剪纸风格不错,而且不同游戏场景的切换做的也比较顺利。画面完成度比较高👍 最让我惊讶的是英语适配做的很好,除了最后游戏通关前有一句很难注意到的中文,其他地方的配音都很在线 游戏做了手柄的控制方案,但是在键位显示上并没有做手柄的提示,有些可惜
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.