
Oh, you touch my balls ( ͡° ͜ʖ ͡°) - is physic puzzle game Solve the puzzle and guide the ball into the cup
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i really like the games! keep up the great work, i still need to finish ''Oh, you touch my balls ( ͡° ͜ʖ ͡°)'' but so far i enjoyed my time playing! i would love to touch more balls in the future ( ͡° ͜ʖ ͡°)
Oh, you touch my balls ( ͡° ͜ʖ ͡°) is a lighthearted physics-based puzzle game developed by Easy game and published by Game for people. While its humorous and intentionally attention-grabbing title is likely the first thing most players will notice, the actual gameplay focuses on simple yet engaging puzzle-solving mechanics. Beneath the comedic presentation lies a casual experience built around physics interactions, requiring players to guide balls into designated cups through the clever use of drawn objects and environmental manipulation. The game's main mechanic centers on drawing lines and shapes that become physical objects within each level. Players must use these tools to influence the movement of balls, creating ramps, barriers, bridges, and other structures that help achieve the objective. This concept is immediately accessible, making it easy for newcomers to understand. At the same time, the reliance on realistic physics introduces a layer of unpredictability that encourages experimentation. Success often comes from observing how momentum, gravity, and collisions interact, then adjusting strategies accordingly. One of the more appealing aspects of the game is its substantial amount of content. With 100 levels included, players are given plenty of opportunities to test their creativity and problem-solving skills. The challenges gradually increase in complexity, introducing layouts that require more precise planning and a better understanding of the physics system. The game also features both single-ball and multi-ball gameplay variations, ensuring that players encounter different puzzle structures as they progress. The multi-ball stages are particularly entertaining because they require managing several moving objects at once, often leading to unexpected but amusing outcomes. Visually, the game adopts a straightforward presentation that prioritizes functionality over artistic ambition. The graphics are simple, colorful, and easy to read, which is important for a puzzle game where understanding object placement and movement is crucial. The minimalist design ensures that nothing distracts from the core gameplay loop. Sound effects and overall presentation serve their purpose adequately, complementing the casual atmosphere without becoming a major focal point. Another notable feature is the extensive achievement support. The game includes a large collection of achievements, giving completionists additional goals beyond simply finishing every puzzle. Players who enjoy collecting achievements will likely appreciate the generous number available, as they provide extra incentives to continue progressing through the game's content. This element adds replay value, especially for those who enjoy maximizing their completion percentages on Steam. The game's simplicity is both a strength and a weakness. Its accessible mechanics make it easy to pick up and enjoy in short sessions, but players looking for deep systems, complex narratives, or major gameplay evolution may eventually find the experience repetitive. Most challenges build upon the same core concept, and although the level designs attempt to introduce variety, the game never strays far from its central formula. As a result, long play sessions can sometimes feel repetitive despite the increasing difficulty. Even with these limitations, the game succeeds in delivering exactly what it promises: a casual puzzle experience centered on creative problem solving and entertaining physics interactions. The freedom to devise unique solutions gives many puzzles a satisfying sense of discovery, and the generous number of levels ensures that players receive a respectable amount of content for the concept being offered. The game never aims to revolutionize the genre, but it remains enjoyable because it understands its strengths and focuses on them consistently. For players who enjoy physics-based puzzles, simple drawing mechanics, and achievement hunting, Oh, you touch my balls ( ͡° ͜ʖ ͡°) offers a surprisingly enjoyable experience hidden behind an intentionally silly title. It may not have the depth or production values of larger puzzle games, but its accessible design, creative challenges, and humorous presentation make it a worthwhile diversion for fans of casual indie titles. Rating: 6/10
somebody touched my balls
No es tan malo pero chico, huele a cutreza por todos lados. Tiene dos modos de juego y cada uno tiene 50 niveles pero cuando llevaba 30 y tantos de uno de ellos quise probar el otro y se reseteó el primer modo, no me j0das. En fin, ni los logros cuentan así que... Nota: 3,5
No.
I, infact, did touch the balls.
git
A simple game that's really designed for mobile, and its main purpose is to add one more to your perfect game or achievement count. You can unlock all 100 achievements in about 5 minutes just by idling on the home page.
Wish someone would touch mine :/
Dumm. Free Achievements
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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