
Occupy Mars: Prologue is an old introduction to the world of Occupy Mars in which you have to use your brain in order to survive. The Prologue tells a separate story in a closed location and shows a sneak-peek of the full game mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Occupy Mars: Prologue is a Free to Play game - an introduction to the world of Occupy Mars in which you have to use your brain in order to survive.
For the current build play Occupy Mars: The Game not Prologue !

Occupy Mars is a highly technical, open world, sandbox, survival game about Mars colonisation, inspired by the most promising technologies and companies who work towards the goal of becoming a multi planet species. Build and upgrade your base, discover new amazing regions, conduct mining operations, retrieve water and generate oxygen, grow crops, fix broken parts, learn how to survive on Mars!
The Prologue takes place in a remote location, before the events in Occupy Mars: The Game.
As a member of one of the first successful Mars colonies, you have been sent to Remote Research Station located inside the Gale Crater.
Your task is to collect data and resources. As easy as it may seem - you need to hurry as there's an incoming dust storm and your oxygen, water and food supplies are shrinking.
You need to think, act quickly and in correct order to survive... before it gets dark.
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game!!!
Yes.
A big chunk of this is on me, but the tutorial system isn't doing anyone any favors. [b]"Here, watch these 3 five-second videos and read some text. Got it? Great. Figure it out."[/b] Good games teach by [i]action[/i], not just words. This one does not. [h2]How far I made it in the demo:[/h2] [list] [*] Figured out how to drive the rig [*] Got out and chizzled iron ore [*] Picked up chunks and dropped them into the trailer [*] Drove to the station and dropped everything off [*] Bought random parts from the computer (didn't realize I needed specific ones) [*] Learned I needed to charge my rig [*] Connected power to the rig at night [*] Dead by starvation [/list] 50 minutes in and I still had no idea how to find food, which on Mars is kind of priority #1. I [i]think[/i] I needed to find aluminum and craft electronic parts to make a battery? Maybe? I couldn't sleep because I was too hungry, it was nighttime so I couldn't see well nor was I told how the lighting works so most of this was me fiddling around and dying from coldness as well. [h2]Other issues:[/h2] The game is choppy and janky. The crane clips through ore chunks, and dropping a full trailer load triggers non-stop texture pop-in. It [i]looks[/i] promising for what it is, but between the poor onboarding, jankiness, and performance issues, I can't justify spending real money on the full game yet. [b]Not recommended[/b] until the tutorial gets a serious rework.
这教程说的不明不白的,
Un jeu avec un vrai potentiel… mais aussi quelques lacunes qui freinent son envol vers les étoiles. ✅ Ce qui fonctionne bien Le concept est solide : coloniser Mars, construire des bases, gérer eau/oxygène/énergie, explorer des régions hostiles ça donne envie. Il y a déjà de beaux éléments techniques : cycle jour/nuit, base à monter, véhicules, défis de survie crédibles. De nombreux joueurs sont positifs concernant son “sentiment” d’être sur Mars et le “bâtisseur/survivant” que ça évoque. ❌ Ce qui lui manque / ce qu’il faut surveiller Le contenu est encore limité et certaines mécaniques sont imprécises ou peu intuitives : tutoriels faibles, ergonomie parfois confuse. Des bugs, des soucis de finition ou d’optimisation sont signalés — ce qui laisse l’impression d’un travail encore “en cours”. Le rendu visuel et l’aspect “polissage” ne sont pas au niveau de certains grands titres du genre, ce qui peut freiner l’immersion pour certains. 📌 Mon verdict Si tu es fan de jeux de base-construction + survie + exploration spatiale, et que l’idée de “poser un camp sur Mars” te branche : ce jeu est vraiment un bon choix. Mais garde à l’esprit que tu es dans une phase où le jeu “monte en puissance” ça veut dire accepter quelques imperfections, et surtout avoir envie de voir ce que l'avenir lui réserve. En résumé : “Pas mal du tout à surveiller de près pour voir ce qu’il deviendra.”
Looks good. No food an time to git going you die.
OYUN GÜZEL AMA BİR ŞEYİ TAM ÖĞRETEMİYOR OKSİJEN DEPOSUNA GÜÇ SAĞLADIĞIM HALDE OKSİJEN ÜRETMİYORDU
Беспонтовое управление и тд
Идея интересная! Проблема с выращиванием картофеля,как наступает ночь,так почему-то -68 внутри станции,ростки не успевают и 38% созреть,экструдера 2,батарей 2, 4 средних солнечных панели, баки кислорода 2,колодца 2,да все по 2,и один фиг дичь,не советую тратить на это ни время ни нервов! P.S. Редактирую свой обзор,ставим 4 средних панели,4 АКБ,2 экструдера,закрываем шлюзами 3 перегородки,ставим 2 трансформатора(1: подключаем все 4 солнечных панели и с него выводим на 4 АКБ,на каждый АКБ настраиваем по 25%) (2: на всех АКБ выход делаем 25 и все АКБ подключаем к второму трансформатору и настраиваем его на станцию 50кВт на колодец 11кВт и на дробилку 25,1кВт) дробилку на ночь выключаем до расвета хватает всего с запасом и тогда картоха не вянет,жаль нет описания по стройке,за 5 то лет можно было сделать.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.