
This is a slow-paced building game. Accidentally traveled to an island in another universe, you decided to collect resources and make tools to find a way home. But you'll also lead an amazing life, make some friends with the local Lilles, build a home, and reform the island while finding a way back.
Modeled estimate, not a reported figure. How we estimate →
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Languages: Simplified Chinese, English, Traditional Chinese, Russian, Japanese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开放式游戏玩法还可以,不过完成新手任务、搜索完地图的宝箱之后就显得无比单调乏味了。建议在之后的更新多添加一些互动元素。
非常不错的游戏
Recommended...if a copy to buy can be found -- given that, tragically a few years ago, its studio suffered a catastrophic hit that bankrupted it. To this day I still run around this tiny little tropical isle from time to time to enjoy its visual artistry and its virtually perfect coding.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для релакса и творчества самое то!
可惜了,真的可惜了,重新做完吧!
还行
I really wanted to like this game. Yes the game is in early access however the very core part of the game, the building aspect, needs to be reworked. Trying to place stuff is difficult, it would be much easier if they followed the example of Fallout 4 base building. The disaster of your first house being built without your input is annoying and disassembling the whole lot ends up with 500+ emails with each individual item. The email system is terrible. If you take an item, then delete the email, you get kicked back to the top of your emails. Why is there not a collect all items and delete all read emails button. I know that they are starting off with a small map and hope that changes. If they can fix these things then I will gladly replay and potentially change my recommendation.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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