
The notifications are endless! Use Airplane Mode to clear all notifications when they become overwhelming. Use Battery Drain to stop your opponent's movement. Use Quick Charge to speed up your own movement. Quick reaction times and anticipation are the key to victory!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Rammstein
♥♥♥♥♥
"Notified" is an incredibly simplistic, minimalist (or just low effort) Pong ripoff arcade game that's about 7 years old and looks 37. What's the game about, according to the developer? Notified subjects players to a relentless stream of on-screen notifications they must constantly manage. Gameplay revolves around reacting to this barrage, forcing reliance on specific abilities like Airplane Mode to clear the screen, Battery Drain to impede an opponent, and Quick Charge just to keep up. Success hinges merely on quick reactions and anticipating the next wave of interruptions in this frantic experience. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Hours played at review time, across 25 reviews with recorded playtime.
Так себе.
fun game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.