
There is only one level of the 3D fixed view integral mini-game.Maneuver the robot to hit falling items and protect the chickens.
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No throwing
There is only one level of the 3D fixed view integral mini-game.
Control the robot to crash into the dropped items to avoid damage to the chickens and accumulate rage points at the same time, reaching 100 rage points to clear the level. The robot gets bigger with every 25 points of rage.
Chickens will die if they are hit by a dropped item, and the game will fail if their number is reduced to zero.
Mode of operation: keyboard
Move: W/S/A/D
Jump: Space
Suspension: ESC
Toggle Full Screen/Window: F11
Clearance Conditions:
1. Reach 100 rage.
End Conditions:
1. All the chicks are dead.
2. Close the game.
PS: Watch out for the shadows of dropped items! will greatly increase the hit rate of the robot.
Gas cylinders are area damage and are best prioritized for impact.
Good luck.
"High-altitude throwing, the pain of the city"
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Languages: English
Reviews
Hey there. Great job on publishing your game! I've made some notes during my playthrough that I would like to add here; Improvement points; Point Scaling: Destroying larger, more hazardous objects yields the same points (just 1) as smaller, less hazardous ones. While you could argue that avoiding the larger hazards is its own reward, it doesn’t quite feel that way to me. It might be worth differentiating the points for more challenging objects to make it feel more rewarding. Chicken Scale: The chickens feel a bit small compared to everything else in the game. Maybe they could be a bit bigger for a better visual balance? Environment and Visuals: If this is supposed to be a trash dump, the environment could feel a bit more gritty. Maybe add some flies buzzing around or moss on the walls to really sell the trashy vibe. Visual Indicators: The visual indicators for hazardous objects are clear, but I noticed they don’t change size or color for the more dangerous items. Maybe make these indicators larger or use different colors to help differentiate them more clearly from one another, without having to scan the entire screen. Things I like: Movement & Controls: The movement was clear and simple, which made the gameplay easy to get into. I appreciated that! Robot: The robot is really cute! It adds a lot of charm to the game. Chickens in the Foreground: I love that the chickens are there in the foreground. They’re a fun touch and make the environment feel more lively. At first, I did get a little confused because they looked like the same chickens I was supposed to protect, but it’s a neat detail. Scaling Mechanic: The scaling size of the robot is a nice touch. However, it could be even more impactful if paired with other gameplay changes, like scaling speed or difficulty, to make the progression feel more dynamic. Once again great job and I hope you find some value in this!
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очень плохо нравится тут тока граффити ну и куры
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