
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Most likely between $20.2M and $57.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.45 on Steam · Ukraine (−28%). Compare 14 prices in 14 markets →
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yes
NICE
夯,一周目可能玩着有点憋屈,只要过了一周目爽感就起来了
it became the best action game i've ever played in a lifetime. i always avoided playing nioh because watching it's gameplay was never funny for me, boring gameplay, ass graphics, crazy amount of loot, the numbers showing the damage you caused to an enemy, basically the game never got my attention. but a few months ago it was with a good price and i decided to give it a try, and boy... oh boy, it was one of the best decisions ive made in my whole life, ill start this by saying that: if you just played a from software game, forget EVERYTHING you learn and try to play nioh the way it should be played, during my first hours here i tried to play like i play bloodborne, elden ring, and the game sucks. just after a couple of hours and multiple dumb deaths i started to learn the stances, onmyo and shinobi mechanics and it became another game. and also, im a simple guy in these kind of games, give me a greatsword or a katana and ill beat the entire game with the same weapon, well, not in Nioh 2, i felt VERY engaged to master any kind of weapons: fists (my favorite oh my god i love it so much), switchglaive, dual katanas, kusarigama, the whole arsenal has preety cool movements and opportunities of combos, i also really loved the KI management mechanics, it's the kind of innovation that makes him so different of so many generic souls-like we have nowadays i guess that what made me love this game so much was a set of combined mechanics that works pretty well together: combat in general, loot, moveset, replay-factor, builds, soulcores, yokai forms and yokai realm, basically everything involving the gampley combat design about the difficult: i think this is pretty different for each player, in my playthrough i was able to beat almost all bosses in the first try (thanks to the glorious fists, best weapons in the game), even the final boss, and i dare to say that the final boss has a ♥♥♥♥♥♥♥ cool design and variety of movesets, pretty enjoyable fight, but i think it could be more challenging. anyway, the boss fights are not the real challenge of the game, in my experience the challenges were the path to the boss, beat the boss is easy, but find the boss is pretty challenging in some missions although i loved the game, there are some issues that are a bit annoying, the graphics/visuals are pretty ugly and outdated in my opinion, also everywhere you look a lot of aliasing will explode in the screen, i solved this using reshade, it really makes the game looks better, another thing that bothered me was the delay loading assets, dude sometimes you look to the left and see a ♥♥♥♥♥♥♥ door rendering in front of you, then you look right and after that you look left and you will see the SAME door rendering again, the game has ♥♥♥♥ performance and I had big frame rate drops by just rolling with my character into flower vases sometimes, the story it's also not that catchy but i really do not care for storytelling in this kind of games so, even complaining about the above issues, i'd still give this game a 10/10, the combat is really addictive, after you get used to the mechanics it's pretty hard to stop hehe, i myself beated the last boss yesterday but will keep playing cause still got 3 DLCs and also the depths, definitely worths the money
这游戏唯一的优点就是他的动作系统了,确实非常不错,可以自己研究搓招搭配,但其他的都太大份了,画面劣质,地图每次都是开局一个无法打开的门然后让你去绕一大圈塞满了恶意的份怪,设计又不像其他魂游那么优秀,太重复,引导也是差,只能上网一点点查一点点了解,武器加点也是,要是想转另一个武器还要重新刷熟练度加点,要是只打主线等级还不够要去打支线刷级。
Excelente Soul Like
結構難しい。 陰陽術とか妖怪技とかを駆使してヌルゲーにしちゃうくらいの気持ちでやってちょうどいいくらいの難易度。 ムービーが結構よくて、戦国時代の歴史を知れて楽しい。
As a Souls veteran with thousands of hours in the true Souls-likes, I can't for the life of me understand why this game is considered a Souls-like. The offensive gameplay has some similarities, but defensively it feels completely different. Dodging is practically useless. In the other games I've played, learning enemy attack patterns and timing your dodges is a fundamental part of the combat. That same core mechanic simply doesn't work here. I understand that Nioh 2 expects you to play differently — using blocking, Ki management, stances, Burst Counters, etc. That's fine. But for me, those mechanics completely suck compared to the responsive dodge-based combat in other Souls-likes. If you're coming to this expecting another Souls-like, don't. It may scratch the itch for some people, but don't expect the dodge-based combat that defines Elden Ring, Dark Souls 1–3, Demon's Souls, Bloodborne, Lies of P, Lords of the Fallen, Mortal Shell, Wuchang or Wukong.
학습하는 재미를 느끼고서 인왕3를 구입하고 전에 접었던 인왕2가 생각나서 다시했는데 완성도가 가장 높다. 요괴 스킬만 바로 반응하기 어려워서 키설정만 자유로웠으면 더 좋았을듯
非常好玩