
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Most likely between $20.2M and $57.1M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
che si alguien está empezando en nioh 2 y quiere jugar coop y hacer la historia, mande mensaje broders, abrazo, buen juego por cierto 👍
Boss当小怪已经是家常便饭,重要的不是你能打多好,而是你有没有时间去把等级,装备,技能点刷到满,“妖人比武”纯畜生,别他妈的吹了,三点多的白金率,有多少人玩到了呢?就是看你肯不肯为这个游戏付出1000小时了,一个个的100小时以内通关的,自己知道自己干什么了就行了,就算你是无伤怪,光他妈的刷等级都不止100小时,震动棒用到自己出幻觉了还以为自己是猛男呢?
I quitted the game after the first region, and after some time passed, I wanted to give it another chance. The main points that I didn't like in this game are as follows: - The upgrades and skills system is confusing, and key skills are easily missable, which made doing and trying builds a hassle process and boring. - The loot, though it does not really matter in the first run, still I hate the RNG aspect of it and how grindy it can become. - The weapon proficiency system is BS, basically another way to grind the game even more. The game isn’t really bad; some people will be okay with the con points I mentioned. The controls and inputs feel great, and it runs bug free for me
Amazing and challenging game! I loved the deeper dive into the world of the yokai this time around. And as with the first game, all the DLC is pretty excellent.
除了大芬美术和毫无辨识度的地图外外没有缺点的游戏
Resumiendo la reseña que le dí a Nioh 1, en un excelente juego, desafiante con una jugabilidad diversa, el modo en que toman la historia, personajes y folclore de Japón y le dan ese toque sobrenatural es notable. Recomendado.
[b]妖血交融战国行,半身修罗半身名。 [/b] [b]残樱百代逢魔刻,暗影双刀斩鬼锋。 [/b] [b]流转残心魂不灭,常闇守破离中生。 [/b] [b]几回酣战东方白,灵魄犹缠落命声。 [/b]
世間ではかなり高評価なようですが、個人的には「残心」システムと敵の掴み攻撃の多さ、雑魚の攻撃力が高すぎるところが相当なマイナス点。あと装備セット数が無駄に多すぎで覚えるのも億劫だし全く揃わない。 某リングを100点とすると仁王2は50点位…だけど、グラフィックが良く、ストーリーがよく出来ていて、手甲が楽しかったので75点位。 まぁ、買うのは理不尽でも許せる死にゲー大好きプレイヤーだと思うので、そういう人にはお勧め。
Nioh 2 is an extremely well-made entry in the soulslike genre that I personally can't recommend. An otherwise great game that collapses under the weight of its systems management. Mechanically, Nioh 2 is fairly strong, though I take umbrage with the title's parry windows. In the age of wireless controllers and HDMI gaming, just-frame or even 3-frame parry windows aren't sufficient anymore. It would be fine if Nioh 2 were running off RAM and a CRT, but not with the amount of input lag baked into today's standard hardware. You have a dizzying array of combat options available to you, and experience is gained through weapon or skill use. Many skills are only available or useful against human targets, which make up the vast minority of targets, making me question the inclusion of the skills in the first place. I have no good things to say about the human bosses. They cheat on a level that isn't remotely fun or fair, (such as infinite ammo and stamina) at least the Yokai have rules. Ki (Stamina) starvation, rather than enemy difficulty will be your number 1 cause of death, doubly so if you don't have the OCD to hit ki pulse after every. single. combo. Honestly the Ki system alone is enough to make me recommend "Rise of the Ronin", Team Ninja's more recent, friendlier offering, instead. The overall narrative is fine, you play as one half of a mythologised Toyotomi Hideyoshi, helping out Oda Nobunaga and the other notable names of the Sengoku Jidai as he works to unify Japan. The issue I have is the same as nearly other soulslike: the world doesn't make any practical sense. Humans should be extinct in the world of Nioh. The yokai hunters are all dead, there's no indication of the existence of a society to feed Nobunaga or his armies, and there's not a stitch of architecture that isn't rotted, frozen, or on fire. Unifying Japan seems like it should be a much lower priority than say, the gatekeepers of Jigoku running literally roughshod through the countryside murdering people. Re-using levels for side content is fine, but making me play through the same flavor of misery factory 3 times is too many, either make a new level or cut the dross. The final straw was the sheer amount of systemic management in the game. Once the game opens up past the tutorial zone, you're likely to spend as much or more time in management screens as the actual game itself. Beyond loot being largely meaningless once you find a setup you like, there's something like 3 or 4 different vendors to hock the crap you don't want, and going through 200 entries on a controller bites. Onmyo Magic, Ninjutsu, and regular consumables all have to fit inside the 8 (7 in practical terms, as the "Estus Flask" takes up a slot) quick item slots, severely limiting your in-fight tactical options. Guardian Spirit magic is also a thing, but it's a Destiny-style economy: extremely inefficient resource generation with "you get to use your Super exactly once" mission design. The gleaming towers of exciting Japanese fairy tale combat crumble due to the high-test fuel of unchecked tactical possibility. Each individual mechanic is fine on its own, but the limitations of the UX and the controller force you to specialize when the game really wants you to interact with everything all the time.
One of the best Action Games ever made. Punishing but fair Difficulty. A huge varierty of Weapons, Skills and Armors. Insane build varierty, going from full on Ninja, over classic Samurai all the way to Full on Mages and of course Hybrid Builds. Want an Omnyo Mage in Heavy Armor with Dual Swords? Can do! Want a Ninja with a giant Scythe, throwing bombs to big to be reasonable? Can do! Want to just punch everything in an attempt to immitate Ryu from Streets? Can do! The Sky is the Limit. Fights are fast and skill based, the game has a nice learning curve as during your first playtrough new systems and options are added almost every mission. But Nioh is also very punishing, the damage is high and mistakes can just end the fight quick. So remember take your time, pick your spots and don't overextend.