
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
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Checked against 8 developer-reported games
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Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
双刀跟镰刀真是太好用了
I slept on this game for years??? 100% the game, and it really quenched my thirst on this kind of game.
TAHT ♥♥♥♥♥♥♥ ENKI THAT I HATE
闹麻了,瑜不掩瑕这一块,长板又长又少,短板又多又短,孝子也更神,动作顶级其他方面基本上都拉完了,尤其是扫码滤镜和光影,看的直恶心
Japanese Elden Ring! Hellll yeaaaah brooottherrrrrrrrrrrrr!
일도로 초회차 ~ 심부 30층까지 삵삵김치로 파 먹고 후기 남겨요 소울라이크 게임 뺨 후려지는 난이도 + 몬헌 액션 조작 + 디아블로 폐지줍기 이 중에서 하나라도 본인 취향에 맞으시면 충분히 재밌게 하실 수 있고 저는 전부 다 제 취향에 맞아서 전투 액션 게임으로는 순수 재미 GOAT급으로 야무지게 즐겼습니다 참고로 엘든링, 피의 거짓, 세키로, 카잔 등 소울라이크 게임 나름 다 해봤는데 인왕2가 제일 어렵습니다 회피 무적 프레임도 짧아서 가드 회피해야 하고 잡몹 ~ 보스 순수 체급이 넘사벽으로 셉니다 특히 엔컨 심부가면 대부분 한방컷납니다 인왕 시리즈 엔드 컨텐츠까지 가면 디아블로처럼 게임 장르가 핵앤슬래쉬된다고 하시는 분들 계시는데 그거는 인왕2를 아직 제대로 안 해보셨거나 고양이 3마리 소환, 음양지둔, 음양발양 등 온갖 수단과 방법 안 가리고 세팅하면 그럴 수 있습니다 사실상 노영체 제약런처럼 정공법으로 전부 다 피하고 막으면서 완승하는 식으로 랜덤보스 3연전하면 인왕2 진짜 겁나게 어렵습니다 인왕1도 해봤는데 보스전은 인왕2가 훨씬 어려워요 그리고 필드도 굉장히 악랄하고 잡몹 하나 하나 스펙이 거의 타 게임 중간보스 ~ 메인보스 급이 되는데 저는 보스전을 정말 좋아해서 끊임없이 보스전하는 느낌이라 필드도 야무지게 즐기면서 했습니다 스토리나 배경 설정 이런 거는 저는 스킵 안 하고 다 보긴 했는데 솔직히 이해는 잘 안 되긴 합니다 일본 역사나 문화에 딱히 관심도 별로 없고 사무라이나 닌자 이런 거 사실 좋아하지도 않는데 순수 액션 전투 재미로는 진심으로 GOAT라고 생각합니다 진짜 템포 빠르고 야무져요 전투가 그냥 만약 다른 소울라이크 게임을 하시다가 인왕 시리즈 너무 어려워서 못 하겠다고 하는 건 이해가 되는데 인왕 시리즈를 엔컨까지 다 했는데 다른 소울라이크 게임이 어려워서 힘들다라고 하는 건 개인적으로 정말 이해가 안 되네요 그냥 인왕1,2가 겁나게 어렵긴 합니다 인왕3은 제가 똥컴이기도 하고 DLC까지 아껴서 야무지게 즐길라고 아직 안 해봤는데 인왕1,2에 비해 초회차가 많이 쉬운 편이라고 하니 그걸로 입문하셔도 좋을 것 같아요 본인이 근성 있으시고 게임 하면서 빌드 공부하는 거 좋아하시면 무조건 강력 추천합니다 또 막상 계속 하다 보면 세팅 빌드도 알게 되고 무엇보다 실력이 많이 늘어서 할만합니다 저는 개인적으로 소울라이크 게임 다회차하는 거 별로 안 좋아하는데 인왕2는 너무 재밌어서 끝까지 다 했네요 다만 인왕1은 가장 마지막에 입문하시는 걸 추천합니다 다들 행복하시고 건강하세요
*This review was machine translated from Korean to English. Nioh 2 – The Complete Edition Pure Aggression: The Peak of Soulslike Combat ⚔️ The Pinnacle of Soulslike Combat: Dynamic, Aggressive, and Masterfully Designed The combat is phenomenal. The tight controls keep you deeply immersed, and the sense of impact when smashing enemies is top-notch. What I loved most is the stance system. High, Mid, and Low stances have distinct benefits for attacking, blocking, and dodging, forcing you to constantly adapt to the enemy's behavior. It’s not just about timing your attacks; it feels like a high-stakes mind game where you're constantly trading blows with the enemy. The feature that blew me away the most in Nioh 2 is the Ki Pulse. What does stamina mean in a Soulslike? It’s your most vital resource next to your health bar. Even with full HP, if you lack the stamina to dodge, you’re finished. Every veteran knows the pain of failing to swing that last attack due to an empty stamina bar, resulting in a stupid death. I agree that limited stamina is necessary to keep the combat thrilling, but at the same time, it also feels like a major limitation on your actions. Nioh 2 offers the perfect way to turn this limitation into brilliant gameplay. Sure, stamina is still a vital resource you have to watch out for. But through Ki Pulse, the game gives you a method to immediately replenish your stamina right in the middle of intense combat. But don't get it twisted—Ki Pulse isn't a cheap, free pass. It actually requires high player skill. Nioh 2 gives you the freedom to bypass stamina constraints, but it explicitly demands mastery over the controls. It’s a beautifully designed system. It keeps the game from becoming a cakewalk while ensuring that player mastery translates directly into massive gameplay advantages. Truly amazing and masterfully designed. Second only to Steelrising’s "Rapid Cooling", this is a system that every Soulslike developer needs to study. By encouraging stance switching to break through enemy defenses, and by rewarding Flux with slightly more stamina than a standard Ki Pulse, Nioh 2 constantly pushes you toward aggression. The genius of the system is that this aggression is highly rewarded. The more confidently you stay on the offensive, the more momentum and resources you gain in return. Most Soulslikes allow aggressive play. Nioh 2 is one of the few that actively incentivizes it and builds its entire combat system around it. However, Nioh 2 has a flaw. A massive one. I understand that unblockable grab attacks are a necessary evil. Without them, you could simply turtle your way through every boss fight. But Nioh 2 takes them to an absurd extreme. Enemies execute grab attacks with almost zero wind-up, tracking your movement perfectly like a guided missile. These grabs deal ridiculous damage, forcing you to immediately heal, or straight up killing you in one hit. Worst of all, it breaks the pacing. Soulslike veterans know exactly what I mean. Just when you're deeply immersed in the rhythm of the fight—focusing on the boss's patterns and your positioning—an almost impossible-to-react-to grab abruptly stops the action to play a stupid animation. It ruins your immersion entirely, slapping you in the face with a shredded health bar. 👺 Art Design & Enemy Variety The backgrounds and level designs are well-made. The beautifully crafted environments do a fantastic job of setting a grim, immersive mood. On top of this incredible settings is the massive enemy variety. The Yokai designs are phenomenal, dripping with dark fantasy atmosphere. Facing such a diverse roster of enemies keeps the game constantly engaging, as each monster brings a unique visual flair and a different combat puzzle to solve. That being said, I can't defend the map recycling. It becomes painfully obvious after a while. To the developers' credit, though, they did everything they could to make it less noticeable. Some missions drop you right in the middle of a map, while others have you traverse the entire level in reverse. It's still recycled content, but the altered paths do a surprisingly good job of keeping things from feeling completely stale. 🪟 Transparently Bad Storytelling Unlike other Soulslikes, the story is straightforward and easy to understand—it’s just extremely poorly written. The plot is incredibly one-dimensional, and the characters' motives and emotions are completely unrelatable. I can see what’s happening on screen, but the narrative flow and emotional pacing fall completely flat. Ironically, it might feel worse because Nioh 2 lacks the cryptic garbage storytelling of other soulslike games. They often mask their weak storytelling behind mysterious lore, but Nioh 2 honestly puts its bad writing on full display. I guess I should praise them for being honest? Consider it the game's balancing factor. Nioh 2 features an addictive, immersive combat system, thrilling boss fights, and an deeply satisfying sense of impact when crushing enemies. The core gameplay is so masterfully done that I can live with the bad story. If Coco Chanel’s rule is about removing one accessory before leaving the house, then this story is the one thing that never should’ve made it out the door. ⚖️ The Verdict This game is an must-play. The gameplay and the sheer tactile satisfaction of the combat are at the absolute pinnacle of the genre. It’s certainly not without its flaws, but if the "soul" of a Soulslike is its combat, then Nioh 2 has the best soul in the genre. I’ve beaten my fair share of Soulslike games over the years, but I have never played with such relentless aggression. It was a completely unique, exhilarating, and deeply enjoyable experience. I can't recommend it enough. Nioh 2 is an unforgiving game. the difficulty is mostly front-loaded in the first hour or so. It takes time to get used to the controls and the Ki Pulse system, and that initial learning curve can feel pretty punishing. The skill ceiling is high, but that’s exactly what makes it fun—it constantly pushes you to improve and master the system. "Defense is defeat. Attack, Ki Pulse, and attack again. Slash your way to the end and leave nothing standing behind."
💩,比魂游都折磨人,全屏闪光弹,画质路边,手感细碎,建模随意
Solo diré una cosa. Es una barbaridad la libertad de combos que puedes hacer. Es incluso superior a Devil May Cry 5. La cantidad de combinaciones de ataque que se pueden hacer es una locura. Los de Team Ninja estan enfermos. Juegazo,estoy abrumado de la cantidad de posibilidades que hay. Juegalo,nunca he visto un juego que de tanta libertad de creacion de estilo de combate. Modo Yokai,nucleos del alma,magias,Las tres posturas que se pueden combinar entre si. Si estas cansado de juegos que los combos estan predefinidos y buscas ser tu quien se exprese,quien cree ,puedo asegurar que este juego es lo que buscas. Es una barbarida lo que han hecho en este juego.
joguei com um mano, nós matamos tudo de menos um macaco com chifre que me solou e solou meu mano tambem, depois invoquei uma garota de anime com cabelo rosa e ela ajudou eu e meu amigo a solar o mamaco, manos estão felizes agora! jogo bom