
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
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Cheapest copy: ≈ $14.45 on Steam · Ukraine (−28%). Compare 14 prices in 14 markets →
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nioh 2 baby!!!!!!!!!
I'm a few years late to playing this game, but this honestly might be one of the best games I've played in a while. From the story to the combat, I loved every minute of it. It definitely forces you to learn game mechanics, but there's so many different ways to go about combat in this game that things never feel old. I don't think I can ever look at a Souls-like game the same way after playing this.
Best combat system of all time. Just play the game. It is hard. You will die. Keep going.
Я играл в данный жанр, в первый раз и мне было сложно, но очень весело, особенно когда умирал от врагов которых сильнее раза в два. Самурайские прикиды тут просто кайфовые можно собирать сеты под себя. Пока мы прошли только начальную локу. Босс был сначала сложный, а потом когда мы плюс минус скоординировались стало как-будто легче)
Another masterpiece from Team Ninja ! I enjoyed the first Nioh, finished it within a month, now I start with Nioh 2 thinking that I'm actually having some experience already with this series. Yet, the game still gives me lot of surprise. New mechanics, new fighting strats. having burst counter and yokai burst as combo feels so good! I'm actually having issue at some point since I get used with living weapon build from the first game. but having another stuff to keep the combo going is also fun.
Japanese Elden Ring! Hellll yeaaaah brooottherrrrrrrrrrrrr!
*This review was machine translated from Korean to English. Nioh 2 – The Complete Edition Pure Aggression: The Peak of Soulslike Combat ⚔️ The Pinnacle of Soulslike Combat: Dynamic, Aggressive, and Masterfully Designed The combat is phenomenal. The tight controls keep you deeply immersed, and the sense of impact when smashing enemies is top-notch. What I loved most is the stance system. High, Mid, and Low stances have distinct benefits for attacking, blocking, and dodging, forcing you to constantly adapt to the enemy's behavior. It’s not just about timing your attacks; it feels like a high-stakes mind game where you're constantly trading blows with the enemy. The feature that blew me away the most in Nioh 2 is the Ki Pulse. What does stamina mean in a Soulslike? It’s your most vital resource next to your health bar. Even with full HP, if you lack the stamina to dodge, you’re finished. Every veteran knows the pain of failing to swing that last attack due to an empty stamina bar, resulting in a stupid death. I agree that limited stamina is necessary to keep the combat thrilling, but at the same time, it also feels like a major limitation on your actions. Nioh 2 offers the perfect way to turn this limitation into brilliant gameplay. Sure, stamina is still a vital resource you have to watch out for. But through Ki Pulse, the game gives you a method to immediately replenish your stamina right in the middle of intense combat. But don't get it twisted—Ki Pulse isn't a cheap, free pass. It actually requires high player skill. Nioh 2 gives you the freedom to bypass stamina constraints, but it explicitly demands mastery over the controls. It’s a beautifully designed system. It keeps the game from becoming a cakewalk while ensuring that player mastery translates directly into massive gameplay advantages. Truly amazing and masterfully designed. Second only to Steelrising’s "Rapid Cooling", this is a system that every Soulslike developer needs to study. By encouraging stance switching to break through enemy defenses, and by rewarding Flux with slightly more stamina than a standard Ki Pulse, Nioh 2 constantly pushes you toward aggression. The genius of the system is that this aggression is highly rewarded. The more confidently you stay on the offensive, the more momentum and resources you gain in return. Most Soulslikes allow aggressive play. Nioh 2 is one of the few that actively incentivizes it and builds its entire combat system around it. However, Nioh 2 has a flaw. A massive one. I understand that unblockable grab attacks are a necessary evil. Without them, you could simply turtle your way through every boss fight. But Nioh 2 takes them to an absurd extreme. Enemies execute grab attacks with almost zero wind-up, tracking your movement perfectly like a guided missile. These grabs deal ridiculous damage, forcing you to immediately heal, or straight up killing you in one hit. Worst of all, it breaks the pacing. Soulslike veterans know exactly what I mean. Just when you're deeply immersed in the rhythm of the fight—focusing on the boss's patterns and your positioning—an almost impossible-to-react-to grab abruptly stops the action to play a stupid animation. It ruins your immersion entirely, slapping you in the face with a shredded health bar. 👺 Art Design & Enemy Variety The backgrounds and level designs are well-made. The beautifully crafted environments do a fantastic job of setting a grim, immersive mood. On top of this incredible settings is the massive enemy variety. The Yokai designs are phenomenal, dripping with dark fantasy atmosphere. Facing such a diverse roster of enemies keeps the game constantly engaging, as each monster brings a unique visual flair and a different combat puzzle to solve. That being said, I can't defend the map recycling. It becomes painfully obvious after a while. To the developers' credit, though, they did everything they could to make it less noticeable. Some missions drop you right in the middle of a map, while others have you traverse the entire level in reverse. It's still recycled content, but the altered paths do a surprisingly good job of keeping things from feeling completely stale. 🪟 Transparently Bad Storytelling Unlike other Soulslikes, the story is straightforward and easy to understand—it’s just extremely poorly written. The plot is incredibly one-dimensional, and the characters' motives and emotions are completely unrelatable. I can see what’s happening on screen, but the narrative flow and emotional pacing fall completely flat. Ironically, it might feel worse because Nioh 2 lacks the cryptic garbage storytelling of other soulslike games. They often mask their weak storytelling behind mysterious lore, but Nioh 2 honestly puts its bad writing on full display. I guess I should praise them for being honest? Consider it the game's balancing factor. Nioh 2 features an addictive, immersive combat system, thrilling boss fights, and an deeply satisfying sense of impact when crushing enemies. The core gameplay is so masterfully done that I can live with the bad story. If Coco Chanel’s rule is about removing one accessory before leaving the house, then this story is the one thing that never should’ve made it out the door. ⚖️ The Verdict This game is an must-play. The gameplay and the sheer tactile satisfaction of the combat are at the absolute pinnacle of the genre. It’s certainly not without its flaws, but if the "soul" of a Soulslike is its combat, then Nioh 2 has the best soul in the genre. I’ve beaten my fair share of Soulslike games over the years, but I have never played with such relentless aggression. It was a completely unique, exhilarating, and deeply enjoyable experience. I can't recommend it enough. Nioh 2 is an unforgiving game. the difficulty is mostly front-loaded in the first hour or so. It takes time to get used to the controls and the Ki Pulse system, and that initial learning curve can feel pretty punishing. The skill ceiling is high, but that’s exactly what makes it fun—it constantly pushes you to improve and master the system. "Defense is defeat. Attack, Ki Pulse, and attack again. Slash your way to the end and leave nothing standing behind."
TAHT ♥♥♥♥♥♥♥ ENKI THAT I HATE
Nioh 2 is a hack-and-slash looter pretending to be a Souls-like. While Act I offers a fun initial rush, the illusion wears off pretty quick. By Act II, the game reveals itself as an exhausting grind that prioritizes repetitive loops over rewarding design. The game relies heavily on blatant map reskins and unchanging, monotonous enemies. Instead of introducing fresh environments as you progress. It utilizes artificial difficulty. It simply forces you into tighter, frustrating spaces—like cramped caves and mountain passes—to fight the exact same foes. The combat is okay but highly redundant. It caters to players who like constantly swapping weapons and stances. If you prefer mastering a single weapon and style for a playthrough, this game is not for you. Sure, you could do it, but you won't have the fun it intends if you forego trying other weapons and styles. The massive skill tree is just dress-up. Because of key-mapping limitations, you can only use a few skills at a time. Swapping them in menus is tedious, and the gameplay devolves into glorified button mashing. True Souls games do this infinitely better by attaching distinct identities to the weapons themselves, like the Greatsword Borrowing a Diablo-style loot system, enemies constantly drop random gear. Your inventory stays bloated, forcing you into a tedious cycle of grinding for micro-upgrades just to keep up with enemy scaling. If you dislike grinding for a marginally better version of a weapon you already own, this management feels like a second job. But I have friends that love hunting for the best possible drop. So, each their own I guess. Not for me. The story fails to engage. You play as a silent protagonist who stands around looking like a ree-ree during major plot twists. Without a compelling narrative hook, there is little motivation to push through the mounting gameplay fatigue. In Ghost of Tsushima, same issue - running to the same camps, same quests, same Mongolian enemies - but unlike this, the story is so good it will carry you to its conclusion. Nioh 2 isn't bad, but it isn't anything to write home about. If you love cutting down bad guys and grinding endlessly for gear stats, it is built for you. If you expect meticulous level design, compelling storytelling, and precise combat, you will walk away disappointed by Act II. I am going to give it a "No" because that's the only option and because it really shouldn't masquerade as a souls-like game. It's misleading.
比仁王1简单