
Battle hordes of yokai in this masocore Action RPG. Create your protagonist and embark on an adventure through a myriad of locales across Japan during the Sengoku period. Utilize the new Yokai Shift ability to defeat even the most ferocious yokai and be prepared to brave through Dark Realms created by your enemies.
Most likely between $20.2M and $57.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $14.45 on Steam · Ukraine (−28%). Compare 14 prices in 14 markets →
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes
sb脚男属性哑巴主角 极简风剧情≈无 狗屎UI套一万层壳不知道在藏什么东西 复杂且无效的RPG词条,配合怪物高伤害,毫无成长感觉,没有任何难度设计 玩法极其单一,熟悉套路过后只想赶紧结束这个游戏
like dark souls but deeper combat and loot drops, so maybe not so much like dark souls
Nioh 2 baby!!!!!!!!!
Best combat system of all time. Just play the game. It is hard. You will die. Keep going.
TAHT ♥♥♥♥♥♥♥ ENKI THAT I HATE
Japanese Elden Ring! Hellll yeaaaah brooottherrrrrrrrrrrrr!
Another masterpiece from Team Ninja ! I enjoyed the first Nioh, finished it within a month, now I start with Nioh 2 thinking that I'm actually having some experience already with this series. Yet, the game still gives me lot of surprise. New mechanics, new fighting strats. having burst counter and yokai burst as combo feels so good! I'm actually having issue at some point since I get used with living weapon build from the first game. but having another stuff to keep the combo going is also fun.
*This review was machine translated from Korean to English. Nioh 2 – The Complete Edition Pure Aggression: The Peak of Soulslike Combat ⚔️ The Pinnacle of Soulslike Combat: Dynamic, Aggressive, and Masterfully Designed The combat is phenomenal. The tight controls keep you deeply immersed, and the sense of impact when smashing enemies is top-notch. What I loved most is the stance system. High, Mid, and Low stances have distinct benefits for attacking, blocking, and dodging, forcing you to constantly adapt to the enemy's behavior. It’s not just about timing your attacks; it feels like a high-stakes mind game where you're constantly trading blows with the enemy. The feature that blew me away the most in Nioh 2 is the Ki Pulse. What does stamina mean in a Soulslike? It’s your most vital resource next to your health bar. Even with full HP, if you lack the stamina to dodge, you’re finished. Every veteran knows the pain of failing to swing that last attack due to an empty stamina bar, resulting in a stupid death. I agree that limited stamina is necessary to keep the combat thrilling, but at the same time, it also feels like a major limitation on your actions. Nioh 2 offers the perfect way to turn this limitation into brilliant gameplay. Sure, stamina is still a vital resource you have to watch out for. But through Ki Pulse, the game gives you a method to immediately replenish your stamina right in the middle of intense combat. But don't get it twisted—Ki Pulse isn't a cheap, free pass. It actually requires high player skill. Nioh 2 gives you the freedom to bypass stamina constraints, but it explicitly demands mastery over the controls. It’s a beautifully designed system. It keeps the game from becoming a cakewalk while ensuring that player mastery translates directly into massive gameplay advantages. Truly amazing and masterfully designed. Second only to Steelrising’s "Rapid Cooling", this is a system that every Soulslike developer needs to study. By encouraging stance switching to break through enemy defenses, and by rewarding Flux with slightly more stamina than a standard Ki Pulse, Nioh 2 constantly pushes you toward aggression. The genius of the system is that this aggression is highly rewarded. The more confidently you stay on the offensive, the more momentum and resources you gain in return. Most Soulslikes allow aggressive play. Nioh 2 is one of the few that actively incentivizes it and builds its entire combat system around it. However, Nioh 2 has a flaw. A massive one. I understand that unblockable grab attacks are a necessary evil. Without them, you could simply turtle your way through every boss fight. But Nioh 2 takes them to an absurd extreme. Enemies execute grab attacks with almost zero wind-up, tracking your movement perfectly like a guided missile. These grabs deal ridiculous damage, forcing you to immediately heal, or straight up killing you in one hit. Worst of all, it breaks the pacing. Soulslike veterans know exactly what I mean. Just when you're deeply immersed in the rhythm of the fight—focusing on the boss's patterns and your positioning—an almost impossible-to-react-to grab abruptly stops the action to play a stupid animation. It ruins your immersion entirely, slapping you in the face with a shredded health bar. 👺 Art Design & Enemy Variety The backgrounds and level designs are well-made. The beautifully crafted environments do a fantastic job of setting a grim, immersive mood. On top of this incredible settings is the massive enemy variety. The Yokai designs are phenomenal, dripping with dark fantasy atmosphere. Facing such a diverse roster of enemies keeps the game constantly engaging, as each monster brings a unique visual flair and a different combat puzzle to solve. That being said, I can't defend the map recycling. It becomes painfully obvious after a while. To the developers' credit, though, they did everything they could to make it less noticeable. Some missions drop you right in the middle of a map, while others have you traverse the entire level in reverse. It's still recycled content, but the altered paths do a surprisingly good job of keeping things from feeling completely stale. 🪟 Transparently Bad Storytelling Unlike other Soulslikes, the story is straightforward and easy to understand—it’s just extremely poorly written. The plot is incredibly one-dimensional, and the characters' motives and emotions are completely unrelatable. I can see what’s happening on screen, but the narrative flow and emotional pacing fall completely flat. Ironically, it might feel worse because Nioh 2 lacks the cryptic garbage storytelling of other soulslike games. They often mask their weak storytelling behind mysterious lore, but Nioh 2 honestly puts its bad writing on full display. I guess I should praise them for being honest? Consider it the game's balancing factor. Nioh 2 features an addictive, immersive combat system, thrilling boss fights, and an deeply satisfying sense of impact when crushing enemies. The core gameplay is so masterfully done that I can live with the bad story. If Coco Chanel’s rule is about removing one accessory before leaving the house, then this story is the one thing that never should’ve made it out the door. ⚖️ The Verdict This game is an must-play. The gameplay and the sheer tactile satisfaction of the combat are at the absolute pinnacle of the genre. It’s certainly not without its flaws, but if the "soul" of a Soulslike is its combat, then Nioh 2 has the best soul in the genre. I’ve beaten my fair share of Soulslike games over the years, but I have never played with such relentless aggression. It was a completely unique, exhilarating, and deeply enjoyable experience. I can't recommend it enough. Nioh 2 is an unforgiving game. the difficulty is mostly front-loaded in the first hour or so. It takes time to get used to the controls and the Ki Pulse system, and that initial learning curve can feel pretty punishing. The skill ceiling is high, but that’s exactly what makes it fun—it constantly pushes you to improve and master the system. "Defense is defeat. Attack, Ki Pulse, and attack again. Slash your way to the end and leave nothing standing behind."
Solo diré una cosa. Es una barbaridad la libertad de combos que puedes hacer. Es incluso superior a Devil May Cry 5. La cantidad de combinaciones de ataque que se pueden hacer es una locura. Los de Team Ninja estan enfermos. Juegazo,estoy abrumado de la cantidad de posibilidades que hay. Juegalo,nunca he visto un juego que de tanta libertad de creacion de estilo de combate. Modo Yokai,nucleos del alma,magias,Las tres posturas que se pueden combinar entre si. Si estas cansado de juegos que los combos estan predefinidos y buscas ser tu quien se exprese,quien cree ,puedo asegurar que este juego es lo que buscas. Es una barbarida lo que han hecho en este juego.