
Nineteen is a 3D action game inspired by the COVID-19 pandemic, where players will explore the body of a young man as a vaccine and help him return to his normal everyday life.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
아니 ㅋㅋㅋㅋ 그게 왜 움직옄ㅋㅋㅋㅋ
상당히 괜찮은 게임이었습니다. 한여름의 아이스크림같은 근데 그 아이스크림이 점점 녹아가는 걸 느끼게 되는 게임이랄까 그래픽은 나쁘지 않고 좋았으나 바닥이 너무 어지러웠습니다. 환 공포증 없는 사람도 걸릴 거 같은 그런 배경 조작감이 살짝 아쉬웠습니다 키보드에 감압판이 있는 느낌이랄까 너무 민감합니다 난이도. 참을만한데 가면 갈수록 너무 어려웠습니다 (선풍기 나오는 부분에서 멘탈 나가서 키보드 박살내고 빡종함) *참고 본인 게임 못함 (그래서 그럴수도) 세이브 포인트 지점은 어느정도 괜찮게 나와서 만족했습니다. 어려운 거, 점프맵 같은 게임 좋아하시는 분들은 좋아하실 거 같습니다. *멘탈 안 좋으신 분들에게는 추천하지 않습니다. (but, 집에 여분의 키보드가 많으신 분들에게는 추천)
攀爬游戏 操作手感非常难 容错率低 满地都是陷阱 空中转身手感差 浮空时间短 普通的平台之间跳跃都很难把控 感觉每次跳跃都是极限跳 建议调整手感 提高容错率 +1 有成就 没中文 《十九》 十九? 韩国青年"李梦龙"不幸确诊,患上"十九"。 成为新冠疫苗"十九",帮助心碎的"李梦龙"重获健康与爱情。 化身"十九"挑战硬核闯关! 在充满动感音乐与惊喜陷阱的舞台中探险! 无限次从存档点重新出发! 体验突破层层障碍的成就感! 操作指南 使用WASD移动"十九",空格键跳跃,把握时机避开障碍! Q键助你丈量跳跃距离,R键在"十九"失败时快速重启关卡。
Simple play style game but need a caution about various trap. You need a caution if not you feel frustration like a SyobonAction(Cat Mario) I think cost effective game. You can see a good game level design when see the ceiling.
I think this game is very entertaining and could be fun to speedrun. The odd storyline and cute style are misleading, the game is definitely difficult. But getting eaten by a shark stuffed animal when you die is always funny. Also someone said there isn't any music, that just isn't true and the game hasn't been updated since that review. Weird.
일단 잡솨바
선풍기 겨우겨우 클리어했는데 크래시 나면서 진행도 다 날라가서 바로 삭제했습니다 하지마세요 그냥 이런 시간낭비 또 없습니다
Nineteen is a fast-paced indie platformer that takes an unusual and surprisingly creative approach to its premise by turning a real-world health crisis into a symbolic obstacle-course adventure. The game follows “Mongryong Lee,” a young man from South Korea who has tested positive for a dangerous illness, leaving both his physical condition and emotional state in decline. Players take control of Nineteen, a personified vaccine created to travel through dangerous environments and overcome countless deadly traps in order to restore the young man’s health and give him another chance at happiness and love. While the premise may initially sound strange, the game fully commits to its concept and transforms it into a challenging platforming experience focused on precision, timing, and persistence. At its core, Nineteen is built around hardcore obstacle-course gameplay that constantly tests the player’s reflexes and concentration. Each stage is filled with carefully placed hazards designed to punish careless movement and reward patience. Players must navigate dangerous environments packed with spikes, sudden traps, moving platforms, and difficult jumps that require precise timing to survive. The game quickly establishes itself as a demanding experience where every mistake matters, but it balances this difficulty with responsive controls and a checkpoint system that keeps frustration manageable. Instead of forcing players to restart entire levels after every failure, the game encourages repeated attempts and gradual improvement by allowing quick retries from checkpoints. Movement mechanics are intentionally simple but highly important to master. Players control Nineteen using traditional directional movement while relying heavily on jumping to avoid traps and navigate obstacles. Timing becomes the central challenge because many hazards require split-second decisions and accurate positioning. The inclusion of a jump-distance measuring function adds an interesting layer to the gameplay, allowing players to better calculate difficult leaps before committing to dangerous sections. Combined with the instant restart function, the game creates a fast and addictive rhythm where players continuously learn from mistakes and push themselves to progress farther through increasingly difficult stages. One of the game’s most effective qualities is how it combines challenge with a strong sense of accomplishment. Many platformers rely on difficulty purely for frustration, but Nineteen structures its obstacle courses in a way that makes progress feel rewarding. Every successfully cleared section feels earned because the game demands careful movement and repeated practice. The difficulty curve steadily increases throughout the adventure, constantly introducing new hazards and more complex platforming sequences that force players to improve their skills. This gradual escalation keeps the gameplay engaging and gives players a satisfying sense of growth as they become more confident with the controls. The visual presentation embraces a simple yet colorful style that supports the fast-paced gameplay. The environments are filled with bright effects, exaggerated traps, and animated hazards that help maintain visual energy throughout the stages. While the graphics are not technically advanced, the game uses its visual style effectively to emphasize movement and danger. The contrast between the lively visuals and the difficult gameplay creates an atmosphere that feels intense without becoming overly dark or oppressive. Each area introduces slightly different visual themes and obstacle arrangements, helping the adventure feel varied despite its straightforward structure. Music also plays an important role in maintaining momentum during gameplay. The soundtrack is energetic and upbeat, helping the obstacle courses feel exciting rather than punishing. Fast-paced music tracks accompany difficult sections, creating tension while also motivating players to continue trying after repeated failures. The combination of challenging platforming and energetic audio design gives the game an arcade-like quality where every successful jump and completed section feels satisfying. What makes Nineteen stand out most is its unusual thematic identity. Rather than presenting itself as a generic platformer, it uses the idea of a vaccine fighting to restore someone’s health as the foundation for its gameplay. The obstacle courses symbolically represent the struggle against illness, turning each dangerous stage into part of a larger metaphorical journey. While the narrative remains fairly simple, the concept gives the game a unique personality that separates it from countless other indie precision platformers. The game does have some limitations. Because the experience revolves almost entirely around obstacle-course gameplay, players looking for deeper storytelling or gameplay variety may eventually find the formula repetitive. The difficulty can also become frustrating during later sections where hazards demand extremely precise timing. Some players may struggle with the trial-and-error nature of the gameplay, particularly if they are not already fans of hardcore platformers. However, the responsive controls and generous checkpoint system help reduce some of the frustration that typically comes with difficult precision games. Despite its simplicity, Nineteen succeeds because it understands exactly what kind of experience it wants to deliver. It focuses on precise movement, repeated practice, and rewarding progression while supporting those mechanics with a creative premise and energetic presentation. The game does not attempt to overwhelm players with unnecessary systems or complexity. Instead, it fully commits to being a focused and challenging platformer where success comes from persistence and skill improvement. For fans of demanding obstacle-course platformers and fast-paced indie challenges, Nineteen offers an engaging experience filled with tense jumps, dangerous traps, and rewarding moments of triumph. Its unusual premise, energetic music, and satisfying progression system help elevate it beyond a simple platforming experiment. While the gameplay may feel punishing at times, the constant sense of improvement and accomplishment makes overcoming each obstacle genuinely rewarding. Beneath its strange concept lies a surprisingly addictive precision platformer that encourages players to keep trying until they finally conquer every challenge in their path. Rating: 6/10
우산 점프 뒤의 세이브 포인트에 도착한 나는 무심코 위를 바라보았고 그대로 게임을 종료했다
아니 게임에 이어하기가 없다는게 말이되나 겜하다가 중간에 잠시 끄면 다시 처음부터 해야함
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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