
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall Review: A 2D action masterpiece rooted in Eastern philosophy Story & Visuals: Nine Sols delivers a truly deep and haunting narrative, heavily grounded in East Asian Taoist philosophies mixed with a unique sci-fi "Taopunk" setting. Visually, the game features a 2D hand-drawn art style that seems simple at first glance but is incredibly aesthetically pleasing. The color palettes, environmental designs, and smooth animations create a captivating and atmospheric world. Gameplay & Combat: The combat system is the absolute highlight of this game. The heavy emphasis on high-paced parrying instantly reminds me of Sekiro. However, Nine Sols doesn't just blindly copy; it carves out its own distinct identity. Instead of relying on a traditional Posture meter or Combat Arts, the game shines with its Talisman system, allowing you to build up internal damage. The rhythm of perfectly deflecting attacks and dashing in to detonate a talisman is exceptionally satisfying. The Flaw: My only gripe with the game lies in its early-game exploration. Before you unlock the ability to fast travel freely between resting nodes, navigating the map can be a bit of a chore. You will inevitably run into many dead ends or locked paths due to missing abilities. Forcing players to memorize these blocked routes and backtrack on foot wastes quite a bit of time. It would be a massive Quality of Life (QoL) improvement if the developers added automatic map markers for unexplorable dead ends to save time and streamline the experience. Conclusion: Nine Sols is incredibly worth playing, but be warned: it is brutally difficult. This game is not for the faint of heart. However, if you are looking to push your limits and challenge yourself, the pure rush of satisfaction you get from finally conquering its bosses is unparalleled. I highly recommend experiencing this game at least once in your lifetime!
best combat in any game literally ever
Nine Sols is a fantastic and challenging metroidvania. It has extremely difficult bosses, a great story, and snappy gameplay. If you enjoy 2d metroidvanias at all, especially ones that will give you a challenge, definitely pick this one up. 10/10
Yo no acabé el juego, el juego acabó conmigo. 10/10
не игра а шедевр,сюжет классный и в меру сложная
i find the combat quite addictive, especially if you're an enjoyer of parry-like games. the exploration is quite fun, I enjoyed the QoL touches they've added so that you can easily know if you're done exploring an area. the art is beautiful and the music is banging. it also has my favorite thing about games like this, where the boss fights feel extremely frustrating *until* you beat them. then, you realize they were quite excellent actually.
El juego no me gusto para nada, ya que se basa en el bloque o parry y eso me termino por molestar por, sobre todo, ya que muchos lo encasillan o denominan como un metroidvania para mi no lo es ni de cerca mas bien es bloqueo y pegar y nada más. Aunque la estética del juego, diseño personajes y enemigos y la historia me gusto no son suficiente si te la pasar bloqueando ya que me aburre fue una mala comprar para mi gusto y por favor no me digan que es un metroidvania por que no lo es.
SLK bom demais, joguinho delicioso, amo cada minuto, é tão lindo e a historia é ainda melhor. Vou ficar MUITO tempo nesse jogo
Having enjoyed other metroidvanias (primarily Hollow Knight and Silksong), I thought I would also enjoy this game. However, if I called this game a metroidvania I would be lying. The game is incredibly linear, where you explore one area and then fight a boss. The exploration is boring and the areas aren't particularly interesting. Almost every area has some vague technical theme. Exploration consists of a lot of waiting for moving platforms. Movement abilities are picked up at certain points by resting, and your only reward for exploration is either money or a talisman (an equippable). This makes exploration even more boring as it is entirely unrewarding. I understand this linearity is required for the game's story telling, but the story was trite and derivative. It's like the authors heard "show don't tell" and got it entirely backwards. You just sit and read pages of dialogue. I don't know if I'll even finish the final boss because I can't be bothered to suffer through another annoying fight (see below) just to finish a story I'm not interested in. My next issue is with the economy of the game. There isn't really enough jin (money) available to reasonably buy most items. Nothing is gained via exploration and everything costs money. Health vials cost money, health increases (mostly) cost money. Weapon upgrades cost money. With the Soulslike drop-money-on-death mechanic, it is very easy to lose money as well. Especially with how punishing the game's combat is. Random adds can take away health very quickly, especially when fighting multiple enemies. I don't think the combat is particularly suited for multiple enemies despite how often the game sends 3-4 at you simultaneously. Since parrying does not stagger, you end up having to parry every single hit from multiple enemies at once. Pair this with awkward timing and hitboxes on some enemies and exploration becomes an uninteresting chore. Also the map sucks and you cannot pan between areas while zoomed in. The art is nice enough, nothing stunning like other reviews say. Given how uninteresting most of the environments are, I can't call the art good since everything looks the same. The soundtrack is incredibly boring too. Again everything sounds vaguely techy and I can't recall any specific part of the soundtrack. Lady Ethereal's boss soundtrack was alright and that's the best I can say. Boss fights were also underwhelming. Most have 3, maybe 4 attacks they repeat in succession. Barring the final boss, chains are 2-3 moves with little variation. Bosses take an absurd amount of damage to kill while also killing you very quickly. This makes bosses mostly an exercise in tedium, especially because most second phases add little variation other than stage hazards. As a result you spend 2-3 minutes repeating the first phase you already learned (often hitless) just to instantly die on the second or third phase which makes learning the second phase a test of patience. Overall I was just bored and frustrated with this game. It's underwhelming for how much it's praised.
false advertising there is 10 sols