
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
hypest combat. really makes you FEEL like john sekiro
TLDR: Not bad, but certainly not good -Nine Sols is not a bad game. However, I couldn't find myself enjoying it... At all. I've deleted and redownloaded this game now 3 times, with the third (and last) being the farthest I've gotten. I tried to force myself to complete it because I wanted to be able to say I did, because I've heard a lot of positive things about this game. But every single moment I spent playing this was completely dreadful for me. This wasn't a skill issue thing because I don't have a problem with exploration since I've played a ton of Metroidvanias, and I'm a quick learner when it comes to parries in games. But everything felt so boring here. -The combat felt so tedious and lackluster. The primary attack being only 3 hits felt insanely ridiculous for a game like this, and the bow, which does high damage, only has three shots before you're empty. All other combat aspects stem from parrying. I think I got about halfway through the game, so I'm not sure if more combat abilities get unlocked, but to be honest I don't really care because I'm not interested enough to reach that point. The one thing about the combat that I did find pretty cool was the "Internal Damage" concept, which means when you parry a bit too early, you can slowly regenerate the health you would have lost as long as you don't get hit, and if you do get hit, you lose the chance to regenerate on top of taking more damage. Other than that though, it wasn't anything special -The music is really really good and fits the vibe of the environment very nicely depending on where you are. I'm also a huge fan of the artstyle, with the bolded lines and vibrant colors. I also liked how Yi's flashbacks with his sister to his childhood actually makes them look like kids and not just babies. The artists trust that you'll see the little details that make them look younger instead of giving them pacifiers or something because they think you're stupid and won't get it. Easily my favorite part of the art in this game was the comic panels when something important was happening or before/after a boss battle. I have no complaints about any of the art in this game, it's really really good -The story seemed kinda... dry? I tried to soak everything in from the start of all three of my saves and not once could I bring myself to care about about the story direction or character's personalities. I reached a point extremely early in the game where I couldn't even bother to pretend to be interested in anything that was going on, and just ended up skipping all dialogue entirely, and went on my phone when there was an unskippable cutscene. I especially hate the way that Yi treats everybody. He's your average quiet, mysterious, lone wolf character, and he didn't feel too corny or anything but he's just such an ♥♥♥♥♥♥♥ all the time and he treats everyone like garbage -Overall, this game is not exactly bad. There are several good parts to it that kept me going as long as I did, and lots of people enjoy it and that's awesome for them. But I personally really don't like it, and I think it's just gonna stay in the depths of my library. At least I can say I tried it though, and I would only recommend it on sale if you have nothing else to play
Nine Sols é um metroidvania muito inspirado em soulslikes na jogabilidade e com uma história bem explorada ao longo da gameplay, sendo os pontos principais a dificuldade adaptativa, o combate viciante, soundtracks e a história. Dificuldade: Como já citei, ela é adaptativa pra qualquer jogador, tendo os modos "narrativo" e "Padrão". Na exploração mesmo o mapa é muito bem construído e intuitivo para que o jogador saiba onde deve ir sem precisar dum google ou youtube, com as habilidades que tu adquire com o tempo mudando a forma de exploração no jogo. Combate: Com a principal mecânica o parry, a evolução do player é o maior fator, tu não depende principalmente de amuletos, equipamentos ou níveis, e sim da prática em aprender o padrão dos ataques inimigos e melhorar com o tempo. É um jogo em que tu sente a evolução na pura habilidade da jogatina, e não no "nível 99", algo que ao meu ver, é muito mais recompensador. Arte: Sinceramente eu achei o primeiro "mapa" ou "bioma" meio estranho de se ver ou pouco chamativo, sendo o único ponto negativo que eu vi. As áreas que tu explora do mapa tem bons aspectos visuais, tornando cada área algo único, o design dos personagens, dos golpes, dos inimigos ou bosses são sempre algo novo e original ao meu ver. Soundtracks: Fod* pra caral**, ela encaixa perfeitamente durante a gameplay. Eu escuto quase que diariamente as músicas de bossfights enquanto to jogando outros jogos, é fenomenal o trabalho feito nesse aspecto, já tá na minha lista de melhores soundtracks de boss fights. História: contada de forma direta e simples, eu devo dizer que adorei principalmente ver as histórias de cada boss do jogo, como tudo se conecta com o final e explica toda a lore. Normalmente não sou o jogador que compra um jogo pela história, mesmo assim, Nine Sols conseguiu me prender com os personagens e entregar um final absolute cinema. Dicas para caso alguém que leu isso vá jogar: 1- A mecânica principal é o parry... não o dash ou desvio, então é melhor se adaptar a isso desde o primeiro minuto de gameplay, principalmente se tu acabou de sair do Hollow Knight, essa dica faz uma grande diferença. 2- Não pense "Tô perdendo pra um miniboss!", pense "finalmente um oponente digno, nossa batalha será mais do que lendária!!" e aproveite as próximas horas de gameplay viciante e um duelo magnífico. Eu fiquei duas horas no miniboss "Jiaoduan" na minha primeira jogatina (não foi pela Steam), o processo de decorar o moveset dos inimigos faz parte da experiência souls... Se você quer jogar o modo padrão principalmente, essa é uma das minhas dicas mais importantes. 3- Jogue o jogo como você quer, é um jogo baseado no gênero souls, mas os criadores fizeram questão de colocar o modo narrativo, se tu só quer jogar pela história, pela exploração e pela arte do jogo, Nine Sols foi feito pensando nisso, o mesmo valendo pra quem espera um combate viciante e recompensador. No final, mesmo após jogar Hollow Knight e Dead Cells, Nine Sols se tornou meu metroidvania favorito. Foi o jogo de que mais gostei tanto de zerar quanto de platinar, sendo a minha maior recomendação dos metroidvanias atuais. Entrei esperando um metroidvania inspirado em soulslike. Saí tendo jogado um dos melhores jogos do gênero que já experimentei.
Game is very pretty, but it's not really fun, they left some silly frustrating things in the game.
It's a so beautiful game in many meanings. I've completed it in the second time and had so much fun. Want to pay additional respect for the last boss fight - that's how it must be. It's difficult, fast, furious, skill is required.
There is currently a ton of media referring this game as one to play after Silkong. If you play HK or Silksong, I would still recommend it but warn you it's one of those games you either love or hate. Personally, as someone who has grown up playing HK and had a great time on Silksong, this is my new favourite game. The main controversial point is the parrying mechanic but the gameplay is epic, the graphics are even better and the storytelling is beyond absolute cinema. It is a wholesome game in itself and 100% worth buying.
goated game
[h1] 最好的国风类银作品,个人评价9分[/h1] 以下仅仅谈论游戏内的内容 赤烛游戏写故事的能力太牛逼了,真的难以置信,可以将后羿射日这个简单的神话扩充延展成如此庞大的、有始有终的故事,并架构起一个如此完整的世界观。游戏中的多个支线内容也十分丰富和精彩,也探讨了很多东西,进化的终点这个彩蛋相当有趣。 游戏画面和艺术设计很顶级,我觉得类银需要把一个世界观描绘得丰富细致,相应的细节都要拿捏到位,才能给玩家带来沉浸感,这一点相当关键。 音乐方面,除开BOSS战的一般环境中,只有一些比较阴森诡异的背景音,这一点有点扣分。BOSS战配乐将中国传统乐器、人声与现代电子合成器结合,创造出了独特的中国风音乐,和BOSS战融合得相当好,也成就了BOSS战的酣畅体验。 战斗难度可以说很高了,类银里的只狼,没有相当的类银游戏和动作游戏基础来游玩肯定会被打的找不着北,甚至路边一个小怪都是生死局。但是不断格挡精防你来我往的快感也无可比拟,敌人和自己都是超人来的。 BOSS设计方面十分优秀!每一个BOSS都给我留下了深刻印象,一招一式都还历历在目,可以说都是我的好老师,点名表扬英招、蚨蝶、截全、易公,打得太爽了。另外蚨蝶章节的整体设计非常出彩,玩的时候感叹太有创意了。 很期待这个游戏制作组还能给我带来怎样的惊喜。 最后,恒,我好想你。
What a video game! This is probably my favorite metroidvania so far. Soulslike + metroidvania is a match made in heaven. Every boss battle feels fair despite being brutally difficult. The mechanics are predictable and I haven't really had many moments in the game where I have felt like the game was at fault for me taking a hit. This game wants you to "git gud" as it were and the reward is immense satisfaction with yourself. The story, worldbuilding, and premise are awesome and ridiculous, but I cannot explain them here as that would spoil the reveal. I have mixed though mainly positive feelings and opinions about the art direction. There are parts where it felt a little bland to me. The atmosphere is amazing though. The music is inoffensive and occasionally there's a track I really want to write home about: the battle with Madam Ethereal for instance (I don't know what her English name is because I played the game in Italian). I liked the Pavillion of the 4 Seasons, you have a few buddies who you take into your house of sorts and its fun to watch their relationships play out. Kuafu and Shuanshuan's relationship is adorable. I could write more but I'm getting tired. Play this game! It's really good!
One of the best Metroidvania games II have ever played on par with games like Hollow Knight and Silksong. And in my opinion a better story