
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good metroidvania that stands apart from the rest with its parry focused combat. Decent story with some fun characters, really cool artstyle and world, and a big map with a lot of secrets to find. Combat is pretty difficult though, especially the final boss. Be prepared to really git gud.
simply incredible
大地图套小地图,相关操作反智(看大地图放大还是大地图,小地图亦然)缩放转变很难?小地图不能相连? 左上角小地图也没有 保存点只能固定往返,随意传送怎么你了,还特么离得远有跳跳乐(虽然不难) md有tm任传,就后面才给 一个臭傻逼单机也搞剧情不跳过,tm的还是其它档过了的 == 狗屎的跳跳乐
A fun but challenging game honestly, I recommend getting your parkour skills up as it reminds me of silksong in a way. Fighting on computer is hard in its ways, but I find myself enjoying it.
Chinese Hollow Knight with heavy focus on parrying. Most bosses are pretty easy, final boss might take some time to get good at. It does have a customizable story mode to my knowledge, so if your reflexes aren't too good then maybe take a look at that. Some achievements are easily missable, so if you don't like doing second playthroughs maybe find a non-spoiler guide for that.
Отличная игра, мне лично понравилась, но в заранее предупрежу, есть жесткие моменты некоторые.
幽默闪避全被弹反占模了 一刀没弹反到你就等着被boss的神秘小连招按在地上等死吧
This game has the best combat system I've ever experienced yet. It's so precise and satisfying. Also the true ending boss is my absolute favorite boss I've ever fought.
老兄,我能說什麼?你扮演一隻道士貓,用隻狼的戰鬥風格,在賽伯龐克的灰暗世界闖蕩,你還能要求啥?……什麼你說太陽人不是貓?那不是重點! 以一個最初接觸的遊戲便是2D橫向捲軸,並經歷過這類遊戲黃金年代的玩家來說,我對這個領域有莫大的熱情,以及同時不可避免的高標準(畢竟吃多了變得挑嘴幾乎不可避免)。但即便如此,「九日」仍屬於能夠刻進核心記憶的那群,這對接觸過大量作品後的我來說尤其顯的不易。 本作將華人道家文化植入科技的骨髓內,創造了一種獨具一格的生化科技設定,在一切透過科學解釋都變得彷彿合理時,也突顯了其陰冷、甚至帶幾分殘酷的底色;此外,將格檔機制融入底層的戰鬥風格,無可避免的讓人看到神作「隻狼」的影子,但「九日」不僅於借鏡,而是利用了橫向捲軸的特色,將這套戰鬥系統深化並打磨進整套框架內,更是讓我感到折服。 最後,同時也是使整款「九日」具備獨特靈魂的,是赤燭那套優異的說故事能力,可以說遊戲的劇情與演出,近乎完美的將遊戲內各種看似優異、但實則可能衝突的要素都給包裹了起來,並形成了最終的成品;也正是這份讓人難以望其項背的敘事力,才讓玩家在最後那首「Nine Sols」響起時,感受到一股「一切真的結束了」的強烈悵然若失感。 就個人推薦程度,我認為但凡對這類遊戲不特別苦手,乃至接觸過並喜愛「類銀河惡魔城遊戲」(如空洞騎士、絲之歌)的玩家,「九日」都是一款必玩的好作品,它給人的體驗是如此別具風采,以至於難以將其歸類為代餐的程度,而這一切居然出自一個之前僅專精於恐怖遊戲的公司,就更讓人覺得驚嘆不已了。
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