
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Most likely between $16.6M and $47M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $27.7M |
| PlayStation | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.85 on Steam · Russia (−57%). Compare 16 prices in 15 markets →
Reviews
Themes across 2599 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i] [b] Likes: [/b] [/i] THIS GAME IS SO FREAKING GOOD, the parry mechanic is so satisfying when you get it right, the storytelling is amazing, I really like the comic style for certain cutscenes.. I went in with no expectations whatsoever and the build up was outstanding, if you like Sekiro and Hollow Knight this is the game for you! [i] [b] Dislikes: [/b] [/i] Now for the only part I didn't really vibe with I will put a spoiler [spoiler] the Jail section, I get it, I get why it's like that however getting caught was frustrating, I wanted it more to be like Assassin's Creed where if you hide in time you can lose the "Found Status" if you stayed in hiding for long enough, cause it made hiding pretty pointless once you got caught, but after a few tries you can get through it obviously with great timing. [/spoiler] [i] [b] Achievements: [/b] [/i] Pretty straight forward if you do everything you come across, and the quests, I only needed to have some save files to help with 3 of the achievements, as I apparently did a perfect run on my first playthrough, the one I struggled with the most was to get my last skill point as the system is a bit confusing, but with some research you can figure it out! [i] [b] Vote: [/b] [/i] 10/10
感觉很难,我丝之歌第三章都通了,但是这个第一个人马boss我是怎么也过不了啊..完全不知道到要怎么打,咒符我也不知道怎么用,
Let me get to the point. At the time of this review, I have only completed the Normal ending, I have yet to do the True ending. But I believe I have theoretically done enough to make this recommendation. What do I think of Nine Sols? Its, as many would call it, a masterpiece. The gameplay is super flexible and fun, utilising the mechanics of parrying and expanding it to new frontiers, the game may prove to be super challenging and not for the faint of heart, but I believe that anyone would be able to enjoy this game, whether it be through its Standard mode, or its Story mode. I absolutely love all the bosses within this game, they are extremely fun and full of quality. While there are obvious quality gaps between bosses. While this game has way less bosses compared to both Hollow Knight games, it felt like there was more quality put into them equally compared to the huge range seen within both HK games. The only things that I was not as fond of was the difficulty. But I'll give the game a pass here, I was still able to complete it regardless without the use of switching to Story Mode. Even then, the game has many learning aspects to it especially with the boss fights. If you wish to play this game, go with a mindset that tells you will make mistakes and learn from them. If you are a big fan of Metroidvanias and Parrying mechanics, I HIGHLY suggest giving Nine Sols a shot, it is a unique and difficult challenge that should be endorsed by any Metroidvania lover out there.
Perfect game
Очень хорошая игра, музыка, стилистика, сюжет, персонажи, боёвка - всё идеально. Прошёл на 100%, рекомендую всем.
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老兄,我能說什麼?你扮演一隻道士貓,用隻狼的戰鬥風格,在賽伯龐克的灰暗世界闖蕩,你還能要求啥?……什麼你說太陽人不是貓?那不是重點! 以一個最初接觸的遊戲便是2D橫向捲軸,並經歷過這類遊戲黃金年代的玩家來說,我對這個領域有莫大的熱情,以及同時不可避免的高標準(畢竟吃多了變得挑嘴幾乎不可避免)。但即便如此,「九日」仍屬於能夠刻進核心記憶的那群,這對接觸過大量作品後的我來說尤其顯的不易。 本作將華人道家文化植入科技的骨髓內,創造了一種獨具一格的生化科技設定,在一切透過科學解釋都變得彷彿合理時,也突顯了其陰冷、甚至帶幾分殘酷的底色;此外,將格檔機制融入底層的戰鬥風格,無可避免的讓人看到神作「隻狼」的影子,但「九日」不僅於借鏡,而是利用了橫向捲軸的特色,將這套戰鬥系統深化並打磨進整套框架內,更是讓我感到折服。 最後,同時也是使整款「九日」具備獨特靈魂的,是赤燭那套優異的說故事能力,可以說遊戲的劇情與演出,近乎完美的將遊戲內各種看似優異、但實則可能衝突的要素都給包裹了起來,並形成了最終的成品;也正是這份讓人難以望其項背的敘事力,才讓玩家在最後那首「Nine Sols」響起時,感受到一股「一切真的結束了」的強烈悵然若失感。 就個人推薦程度,我認為但凡對這類遊戲不特別苦手,乃至接觸過並喜愛「類銀河惡魔城遊戲」(如空洞騎士、絲之歌)的玩家,「九日」都是一款必玩的好作品,它給人的體驗是如此別具風采,以至於難以將其歸類為代餐的程度,而這一切居然出自一個之前僅專精於恐怖遊戲的公司,就更讓人覺得驚嘆不已了。
simply incredible
This game has the best combat system I've ever experienced yet. It's so precise and satisfying. Also the true ending boss is my absolute favorite boss I've ever fought.
Pretty polished. A very defensive combat focused game. Nearly no platforming challenge, with soulslike elements stuffed in. It feels ♥♥♥♥♥♥♥♥ in the moment, but afterwards it feels good and it's the afterwards feeling that sticks with you isn't it? I give it one thumbs up not two.